RatBeer
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Everything posted by RatBeer
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RatBeer replied to rbray89's topic in KSP1 Mod Releases
got it, thanks -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RatBeer replied to rbray89's topic in KSP1 Mod Releases
sorry what am i saying. i meant install not download. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RatBeer replied to rbray89's topic in KSP1 Mod Releases
could some please explain how to download this -
The mother ship i used in a grand tour i did a while ago. All stock parts
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work for squad.
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No, not missing the point. This thread is discussing skill levels in KSP. not what people think of them. Ill bring us back to the first page where Spacehole said "There are no Skill-Levels, What is "level of skill" in such a game even supposed to be". I then replied by saying that someone who can reach jool is obviously more skilled than someone who cant reach orbit. Then you went on about something to do with skill level being irrelevant to anyone but the player. Which is fair enough, i also dont give a rats a$$ about who my skill level is important to, but this thread is about LEVEL OF SKILL. there is such thing. Why do you think people praise scott manly for his talent. he is a skilled player.
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Sorry? i didnt miss the point, this is about skill level not enjoyment level.
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well i imagine some one who can reach jool and return would have a far higher skill lever than someone who cant make orbit
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Does a High Level of Stupidity Mean That the Kerbal is Smart?
RatBeer replied to glugg23's topic in KSP1 Discussion
I imagine that a high level of stupidity makes them stupid? -
Liquid rover wheels
RatBeer replied to Rockyfelle185's topic in KSP1 Suggestions & Development Discussion
Umm that is not at all saying make everything infinite. Electricity is the only resource that should be infinite. -
Liquid rover wheels
RatBeer replied to Rockyfelle185's topic in KSP1 Suggestions & Development Discussion
no point. Electricity works fine and its infinite -
You should turn this into a poll!
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As far as game play goes i would say no not really, the ASAS works very well im my opinion now. However i find that the terrain at KSC can be a bit glitchy when terrain detail is set to low. There is also a small attachment bug where you sometimes cant attach parts to a vehicle. In general though, im not complaining with .21.1
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so cool. I never download mods but this may have to be an exception.
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I hope with career that when you recover a vehicle, its free if you recover it from KSC and gets more expensive to recover the further away it is.
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i voted clouds and weather but i really want career too.
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Theres some cool stuff but it lacked things that keep you playing for hours on end like what the other updates offered. It feels like .19 all over again... oh and the new ASAS, well that had so much hype and it turned out to be a complete let down (cant even keep you pointed in the right direction). To be completely honest i was a bit disappointed with the update :/ EDIT: I love the new Mun impact craters
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Maybe the solution for 0.21 flight stability problems
RatBeer replied to Baenki's topic in KSP1 Discussion
I dont know why people say this. How can it be perfect when it cant even keep you locked onto your heading -
id prefer the old one when it comes to rockets. the new one cant even lock the heading
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I think they went to take samples too
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But to me that makes no sense. I wouldnt put hours into a base "for because". Id like to hear what people use them for.
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Firstly I'm not criticising planetary bases. I'm just curious as to what the point of making them is, I always hear people talking about them. I imagine it would be enjoyable building them and flying them there but what then? what is there to do when they're built. Of course they will serve a purpose with the introduction of career mode with mining, remote launch pads etc. Can someone enlighten me.
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The main engine produces electricity
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[UNOFFICIAL/FANMADE] 0.21 Discussion thread
RatBeer replied to blspblackdeath's topic in KSP1 Discussion
From watching the media group etc, does anyone know if there are tweakables in .21?