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Short Circuit

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Everything posted by Short Circuit

  1. You both are having memory overflows where the system is requiring greater than the 4gb of ram a 32 bit program can use. I'm not sure why this would be happening with you when you're only using astronomer's visual pack if you have the smallest textures unless you're not completely deleting the boulderco folder when reinstalling it.
  2. See if you can get the crash reason from the output.log file in KSP_Data. It should be near the bottom of the file.
  3. Yeah, the reason the clouds don't show up is I think because of how the shaders in EVE handle making things volumetric, whereas the city lights show up fine since it's just rendering an overlay on top of Kerbin's texture. Edit: Here's the repackage I did to reduce the RAM usage. I advise using the 2K textures when you can if you have a lot of other mods. https://mega.co.nz/#!zA9gyRCY!nb2a48qrj9MCDDsWrb46FEEsH5e3oBYokZmz-yW25tE
  4. Astronomer's visual pack does not play nicely with Active texture management. Go into the cache for ATM and delete the boulderco folder.
  5. From my experience, these mostly seem to be caused by a RAM overflow. Since the game is 32 bit, it's limited to the 4gb a process limit. This is why back in .24 you could run astronomer's in 64 bit on DX but not at 32 bit. I'm going to be experimenting and repacking interstellar with new configs and smaller textures. There definitely is something causing it to overflow for some reason, and I hope that the next version of EVE that is supposedly in development will help to fix some of these overflow issues.
  6. It would seem the crashing issue that some people have been reporting after step four is related to the lens flares. I've gone ahead and repackaged everything to make sure it's compatible with version 1.0.2 https://mega.co.nz/#!3AkCRSrS!0wqBVzwbTKJMnIf8k-I26ENAfebdD0L19sq-E1p91_c
  7. So, I don't know what's going on here, but I have the following mods installed: Kethane Interstellar SafeChute Enhanced Navball Atmospheric Sound Enhancement Docking Port Alignment Kerbal Alarm Clock KErbal Joint reinforcement Visual enhancements And these all work fine and dandy, but as soon as I install FAR, it breaks the tech tree in career mode, and as soon as I remove FAR, the tech tree works again.
  8. Been trying to figure out what I'm doing wrong with this. I go to the launchpad and try to open the link, but I always get this error in the debug console: [Log]: [Telemachus] Unable to open the data link. Please try to edit the Telemachus configuration file manually. Currently, I've tried changing the port to either 80 or 8080, but neither seems to work. I'd like to get it to work with 80 so I can run it over LAN/internet. Yes, my ports are forwarded, but I can't even access it on local host.
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