Jump to content

Ironitaly

Members
  • Posts

    39
  • Joined

  • Last visited

Everything posted by Ironitaly

  1. I love this mod! But please how do I make the cupola back to original?
  2. I found a docking tube that uses KAS, and made this base. You guys should just add that part as part of KAS.
  3. When I connected 2 base modules together with a pipe, I lost all control of the base. No right click options worked, I couldn't open solar panels or activate drills etc etc. Both base modules had probe cores and I've built pipe-line connected bases many times before some with 6 or more modules all chained up with pipes. I loaded the space center and then went back to the base VIA tracking station and it got worse, not only did I still not have control, the base had over 10,000 power and was suddenly empty of all power all lights dead. Maybe 2 mins had gone by since I had hooked up the 2 sections.
  4. Does this version have the pipe points and struts??
  5. If I fix the node thingy will the micro RCS thrusters work fine?
  6. Thank you, Is there a chance you can make a hatchless cupola like it was before??? It's pretty much ruined to be used as a truck cab or the front of a rover now. You also used to be able to use inline and just cover the top window.
  7. I do not see a batch file in the 1.8 am I doing something wrong?
  8. in 1.0 None of these will allow you to select as target. It appears to work for less than one second then reverts back to 'no target'
  9. Module manager is used by so many mods, I can't justify losing all of them for such a small one.
  10. Did you get a chance to add tweakscale compatibility yet? I scanned the change log and didn't see, unless I'm blind. YES I AM INDEED BLIND, sorry. Awesome mod
  11. I cannot do the new resource system in 1.0 the way I want until my pipes work again ;( but thanks for the KIS update.
  12. Aren't Temperature setting different now too? But thank you for doing that I would have myself cause I still have to go in an add Tweakscale to some of them now anyway.
  13. Total shot in the dark but, I was trying another part mod and I had the nodes not attaching issue, in the debug menu (alt f12) there is a new one that says "Non-strict part attachment orientation checks" when I enable that it fixes the nodes when I disable them they break again stock parts work fine regardless. my question is what exactly does this mean, what does it really do?
  14. Agree this should have been one of the first mods to be adopted as part of the game, for the life of me I can't figure out why it isn't.
  15. This mod is part of KSP to me even though 1.0 is out in my head it's not until this is 1.0 too
  16. Please do this for 1.0..... the round tank and triangle plate is in 90% of EVERYTHING I BUILD. I can't do KSP without it
  17. Thanks I was thinking that but was hoping I could use the "raw" karbonite to make what I need when I need it in orbit. Also # 7 was totally not required, but thanks for the "positivity"
  18. People saying "Just get karbonite" 1. try making a lander for minmus (very low grav) 2. use and extremely efficient engine i.e. The nerva. 3. make the lander have big karbonite tanks. 4. land fill tanks AND refuel lander. 5. take off and make orbit. 6. try to top off the fuel you just used to get back into orbit. 7. Get pissed that not only have you used all the karbonite you just mined that you actually have less fuel than you started with in your lander. How is karbonite even usefull if you end up with LESS fuel than you used to get the karbonite???? With kethane I could do this all day I had stations in orbit of minmus with LOADS of kethane and fuel.
  19. Thank you again so them NOT docking is an issue with this mod?? Because that's why I'm stuck in orbit of laythe, I have the shielded one (ven's with the 4 doors) and the Standard (ven's) and they just bump all day I have moved back upwards of 50m and tried over and over even re-loading the game and the scene several times they just wont dock, the magnets are active and there are no parts built near or attached to the docking ports so nothing is getting in the way.
  20. Thank you so If I do what you say will I have everything is the stock revamp minus the docking ports?? Also if it is just KJR do I need to do this at all If I just delete KJR? I just want docking ports to be reliable and trusted that they will work.
  21. Re-read I edited after deleting that file only 3 ports show up. The Sr. the shielded one and ven's chute version of the regular. I'm missing the regular and the Jr. Delete what form where please, your on the right track but I want this mod with none of ven's docking ports. pls
  22. Yes to A and I tried that and none came back but some AND not all of ven's dissiapeared. Tried it again only the shielded one the Ven's with the chute built in and the SR. are there I'm missing the standard one and the Jr.
×
×
  • Create New...