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zzz

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Posts posted by zzz

  1. In 9.0.1 it's fly, more or less, straight. In 9.0.2 it's have Col shifted in SPH and turn right drastically. I put away kspx adapters, but you still need B9 aerospace pack for this(90% of it is B9)

    Forget it. I test it more and it's work actually better then before, sorry for confusion. You are god of aerodinamic.

    And I finaly place into orbit(and land it back) my gigant cargo ssto.

    image.png

  2. @zzz: See if adding struts to keep the wings straight helps fix the problem.

    It's not about struts. My plane work fine and have CoL at center in 0.9.1 but have Col shifted(even at new plane) and is turning at 0.9.2. I just roll back to 0.9.1 and all is work. Something wrong for me in new update.

    @zzz: Post the plane so I can try it out. I think everything should work correctly.

    I'm already post picture where very simple simmetrical plane have shifted CoL, sorry, but I don't think this is correct.

  3. In last update takeoff is better, but it's shifts CoL to one side - there example. With stock wings it is same. When drag and move plane in hangar Col is in the center, but when release - it's shifts. Update CoLbutton didn't help. And in flight plane is turning.

    thumb.png

    the stall angle in the VAB is also stuck at 859°...

    btw, zzz, try adding control surfaces and modifying their angles then hitting the update button. that solved it for me yesterday.

    It's just example to be obvious. I have, previously created, something similar with lot of wings and all control surfaces and have same problem. With 0.9.1 all was fine

    2Climberfx : this jet give you around 20% of speed to orbit. Ksp jets, even with FAR give you more then 60%

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