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Dappa

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Everything posted by Dappa

  1. The trick is to only give small inputs, don't make any sudden moves. You'll get up there. And if that is not enough help, right-click the probe, and click "Toggle debug delay". It'll get rid of the 1 second delay, and leaves only the real delay.
  2. 1. No, Dish to omni works fine. 2. No, the range doesn't stack, it's averaged.*/** 3. Targeting another planet should connect anything in it's Sphere Of Influence, as long as it's not up in the hierarchy. *Note that there's currently a bug where satellites not in your scene often have a range of about 0km (or 2km?), which brings the range between it and the vessels in the active scene, down to half what you expect it to be. It also makes connections that are not with your active vessel or KSC, almost impossible. **KSC has a range of 8Mm.
  3. Nope, he's asking about RT2, which has the probe compatibility already built in. No need to install the probe compatibility pack on RT2 I have a different opinion on that, just dumping the archive into GameData keeps all data from a mod together, and keeps data from different mods separated. I find that this results in a lot less clutter, and makes it in fact easier to know what goes where.
  4. Nope, that only boosts the range of the connection, which can in some cases make a connection. But won't increase the number of hops that the connection makes, and it doesn't work around the bug where protosatellites don't initialise correctly.
  5. At the moment? Version 2 is still a little buggy. Expect that signals usually take no more than 2 hops (you really need 3 to get around the entire planet), and be prepared that satellites don't always connect when you expect them to. Those are currently the most important bugs (in my opinion), hope/expect they'll be fixed soon though.
  6. This seems to be intended behaviour, it happens to me too when the probe is out of contact.
  7. Challenge #64 Complete! Total Kerbals lost: 1 Vessels recycled: 7 Extra-Kerbin Landings: 5 I got the Act Corp Valkyrie Fuel Core up into orbit, and docked to the Valkyrie. No fuel from the fuel cores was used as requested. I couldn't line up the Valkyrie for an easy docking, because the Kraken awoke as soon as I switched to it (with the fuel cores nearby). So I had to do a fly-around to get to the docking port I wanted. As a result, I used a little more RCS to rendezvous and dock than I would have liked. After docking was performed, it was time for the booster core to be disconnected and de-orbited. Dilney happily hit the staging button, thereby disconnecting the booster. He waited for the booster to fly away, but then he noticed something didn't quite go according to plan. He soon discovered that disaster had struck! As it turned out, someone forgot to fit the remote control module to the booster, making it impossible to fly away from the Valkyrie and de-orbit. To make matters worse, the separation motors malfunctioned, causing the vehicles to separate much too slowly for Dinley's liking. Unwilling to spend any of Valkyrie's fuel for an evasive manoeuvre, the engineers on the ground quickly put together a vehicle with remote control, to serve as the booster's brain, so to speak. The rocket is a little overbuilt, as the Kerbals didn't have time to test the vehicle. It's up on the launch pad right now, waiting for someone to grab the remote. Challenge #65: 1. Get the "Brains" on the launch pad into orbit 2. Reach the discarded Fuel Core Booster, named "Valkyrie Debris" and dock to it. 3. De-orbit the discarded booster with the Brains module(s). Notes: - It may be necessary to launch a second, identical "Brains" vehicle, to balance the the stack before it is de-orbited. - The second action group opens the solar panels. - The separation motors on the discarded booster can still fire. - Think about your attitude and which engine you use to de-orbit. https://docs.google.com/file/d/0B59fpLBIUseeU1p5RTJKcGJBSWs/edit?usp=sharing
  8. Challenge complete! I'll set up a new challenge, so please give me a while to do that and post the results later today.
  9. I decided to give this a shot before officially accepting a challenge. I took the Act Corp_ Valkyrie Fuel Core into orbit, got within 1000m of the Valkyrie, and then the Valkyrie exploded on me.... No warning whatsoever, it just went *BOOM* So I guess I'll have to try it again. Edit: Just tried it again, Valkyrie exploded on me again. So I won't be completing this particular challenge.
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