Jump to content

Orbital_phoenix

Members
  • Posts

    111
  • Joined

  • Last visited

Posts posted by Orbital_phoenix

  1. On 8/11/2019 at 11:02 PM, CoriW said:

    Question, for the KS3P config is it the "DefaultConfig.cfg" file that I'm supposed to replace with it?

    I'm not sure if this config is compatible yet with the new version of KS3P, if not I will make a new one.

    On 7/30/2019 at 1:28 PM, The-Doctor said:

    Wow this is truly beautiful, what part mods do you use?

    Any and all I like :D 

    Mostly Nertea's mods since I use them a lot for general gameplay. Bluedog's BDB for NASA missions are always fun to use as well.

     

  2. Development has been slow because of IRL work and my holiday to New York I've just returned from, but now ready to start cracking back on with the next parts for the mod.

     

    On 4/13/2019 at 10:26 PM, Pappystein said:

    So I have a curiosity question.   What parts are "Missing" for the Tug version these parts are for?   I know the Mun-base parts are going to be a part of this pack as well so I get that But I am wondering what, if any additional Tug parts are needed to complete the "basic" of this mod?

     

     

    Not much now really now, I would say the cargo modules, robotic arms, IVA and attachment rings would complete the basic part list.

     

    On 5/7/2019 at 1:20 AM, Jay The Amazing Toaster said:

    I hope development is going well, I have run into a certain conflict, however. When paired with cryo engines/tanks the mod seems to conflict with the configs it has set up when bdb is installed as well, so cryotanks overrides the current values the bdb patch has for LH2 with its own set of values. I wonder if there is/will be a fix for this.

    Hmm I will check this out and see what's going on.

  3. On 3/4/2019 at 6:48 PM, theonegalen said:

    Hey @Orbital_phoenix, beautiful shots! How does it look in motion, and what is your fps like? Do you run a beast of a computer? How about with higher part count stations and such?

    Somewhat beasty, I might put together a video showing what regular gameplay looks like soonish. I haven't tested it with large part loads but for all of it, I'm just using the normal visual mods with my own settings, the biggest change would be using KS3P for in-game post processing which is lacking from stock but unity can fully support.

     

     

    10 minutes ago, space_powder said:

    What main settings config? I only have the SolarPanels and System configs in Kopernicus.

    Try putting:

    Quote

                Light
                {
                    sunlightIntensity = 1.5
                    scaledSunlightIntensity = 1.5
                    IVASunIntensity = 1.5
                }

    within the brackets of ScaledVersion under Sun, should be the top segment of the System config.

    So it should look like this:

    Quote

    // Kopernicus base system definition.  Basically a shell for the existing KSP system.  All data is imported from the "templates"

    Kopernicus
    {
        name = Kerbol System
        Body
        {
            name = Sun
            identifier = Squad/Sun
            Template
            {
                name = Sun
                removeProgressTree = false
            }
            Properties
            {
                ScienceValues
                {

                }
            }
            ScaledVersion
            {
                Light
                {
                    sunlightIntensity = 1.5
                    scaledSunlightIntensity = 1.5
                    IVASunIntensity = 1.5
                }

            }
        }

    Hope this helps!

     

     

    On 3/5/2019 at 6:33 AM, Zorg said:

    This is so cool! Do you mind letting me know where the parts are from? I recognise a lot of BDB parts but very curious about that crew module at the top.

    It's from my mod!

     

  4. On 2/28/2019 at 5:04 PM, space_powder said:

    For some reason I don't think the sunlight intensity config works, because I don't see any difference and my pictures don't look as good as yours. I made a new .cfg file in GameData > Kopernicus > Config and named it Settings, pasted those sunlight settings in but it doesn't seem to do anything with the brightness at all:lCCRhSN.jpg

    EDIT: Running 1.5.1

    Hmm not sure, it might not be reading it correctly, if you have another Kopericus config in your Gamedata, try putting the code snippet in there or into the main settings config and see it if it works, then it might be your settings file that's causing the issue. 

×
×
  • Create New...