Jump to content

Konraden

Members
  • Posts

    57
  • Joined

  • Last visited

Reputation

6 Neutral

Profile Information

  • About me
    Rocketry Enthusiast
  1. Those Koffins are morbid and awesome--like driving a muscle hearse. Definitely going to have to send some of those up, strap them to the tungsten power poles, and bury them into the KSC at Mach 4.
  2. You can integrate them yourself if you want, it just requires two lines in the part.cfg. I've been hand-updating these since .19 in order to make them work correctly as TT doesn't seem to be updating them at all. If you add the Part {} line to the configs, they work (except for the DRrobotics parts AFAIK, but I haven't tested those much--they rely on the defunct DR plugin). I also added these to the campaign mode using the new tech-tree lines, but I don't know the names of the tree so I just used 'start' for the parameter. Everything seems to work fine.
  3. Do these functions impact fuel economy negatively? If I set the engines to level off at say, 80%, and my throttle is at 100%, does that mean that my engines are 1. still running at 80% and 2. the fuel economy would be the same as if they're running at 80%?
  4. Translation: "I lost, shut up already." I was looking for the same information earlier for Remote-Tech. I didn't feel like dumping a bunch of satellites into orbit for global coverage, so I figure these Molniya and Tundra orbits would be fantastic.
  5. You can do that manually. Just point the config file for the stock Mk3 to TT's internals. I don't think I had any issues with it. I also pointed B9's pod to do the same thing (the big one that looks like the Mk3)
  6. There is a mod for that. This guy made some nice models for the Quantum pack (they are _only_ the models, the mod isn't included). http://kerbalspaceprogram.com/quantum-parts-pack/
  7. Part-search plugin. The problem I have with shuttles is that the lift generated by the wings is chaos on lift-off. I can usually get to about 15km before it begins to pitch over and the world ends. If that thing works, good for you.
  8. They're cosmetic. Bac9 wanted to break up the full size of the SABRE engines into the intakes and engines. The pre-coolers are just fo-sho.
  9. This is pretty as sin. Apparently I need to hang out in the Add-on Dev forum as much as I do in the Showcase forum.
  10. I'm getting around to making drouge radials to match these. I have one already on these forums already which matches the stock radial parachute. My weekends are normally just busy so it takes me a while to catch up. I'll get some more work done later today if I can.
  11. Not to be a dick, but what about the weird scale of the Mk2 chassis? It's like 75% of it's original size.
  12. Doesn't look like it, the DEMV Mk2 is correctly scaled. It's broken in 20.0
  13. D'oh. I copied the proper link into the text instead of the <url> brackets. (originally only had the library, figured I'd add a little read me)
×
×
  • Create New...