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SlinkyBlue

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  1. I identify with this. I have had very good luck using the small structural pylons (the tiny, thin scaffolding in the structure tab) as a way to extend RCS thrusters out farther from the ship. This is very effective. Give it a shot, OP. If you have 4 RCS thrusters, directly over the Center of Mass, extended out from the hull by a few meters with scaffolding, you gain a massive amount of maneuverability that tends to be very predictable and easy to control. I find doing anything different ends up confusing me quite a bit, resulting in wasted RCS and sometimes multiple attempts to dock.
  2. Did you put a gtx980 in a 10 year old computer? I have gtx 550ti, Intel q9550 and 4 gb of ram. It's about 8 years old. Runs ksp well under most circumstances.
  3. Here's hoping that you need satellite scanner systems to make low-resolution images of resource nodes, and then another high-resolution accurate sample from the soil.
  4. I find the career mode to be entirely too focused around arbitrary numbers (funds, reputation, etc) that really impede my ability (or desire) to be creative. I love KSP. Or, specifically, loved it until it took this direction. The day that the devs announced they are no longer going to implement their Resource tree was the day I really lost interest. The real problem with career mode is it sort of guides people through it. After you've played Sandbox for years and then switched to career, it basically feels like "Why the hell should I care about these numbers." I find myself promptly quitting and playing something else.
  5. If I am not mistaken, that is referring to the previously SAS nose cone, now atmosphere science module, that was used for flight.
  6. I literally just landed there for the first time. That thing is loads of fun. I need to get a rover there.
  7. Pol is a bunch of fun. Jeb and Jool, with Laythe in the foreground. Gonna need to bring some more stuff out here.
  8. They're very transparent. If they weren't transparent, then we wouldn't be having this discussion. They're just being transparent about not doing resources, which is making people angry.
  9. I agree about Dres. The canyon on the planet is huge if you ever get to go there. It looks like this little shallow scratch on the surface when you observe from orbital view, but DAMN that thing is pretty sweet. ... also, super hard to get an intercept with ... and it's a little scary O.O
  10. I think the poll speaks for itself. Get in here, Squad.
  11. I think this is key. I like the science tree in the sense that I have to tailor my missions to a specific purpose, and that I actually have a reason to go to planets. But, then what? Resources fill that VERY IMPORTANT gap in gameplay.
  12. I am under the impression that resources would need to offer significant advantages over parts that you can use without it. For instance, because the devs have been saying for awhile that they are going to implement a stellar body research/discovery feature, I actually had the impression in my mind that resources could have been used for an orbital telescope system or something..
  13. All of a sudden Eve's oceans seem much less magestic.......
  14. Sounds awesome to me! :( EDIT: Thank you for your reply, I appreciate it.
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