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Invader Jim

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  1. Super simple question I hope. For example, how do you mount multiple (smaller) engines to the bottom of a Kerbodyne 14400? There is just one attachment node on the bottom. Don't worry about efficiency and practicality. That is a different discussion.
  2. Not sure what difference it would make but I like to put a small fuel tank on top of each SRB to feed the center instead of using regular fuel and engines for the boosters. With the fins and a swivel for the middle engine I can maneuver. One more thing I do for stability if to connect the 3-4 boosters with a strut near the bottom since the decouplers are high.
  3. I have played hundreds of hours and never used a space plane. I have built airplanes in the past but only a few. Sometimes I think I ought to give SSTOs a try.
  4. I used to do this (the gathering science part). Now I purposely don't in order to get more Kerbals experience. For instance, I design a ship for Minmus and cover either one or two biomes. After they return I use the same design with three different kerbals and hit a different 1-2 biomes. Money doesn't seem to be an issue for me and I like for my roster to have as much experience as possible. I do always try to do as many contracts as possible though.
  5. I don't. I purposely never accept any of these contracts because they are too much trouble. I just stick to other contract types.
  6. I have not noticed any lights. I dock the same as always.
  7. I never use it as the only source. Most ships I build don't have RCS thrusters. The ones I build with RCS thrusters always have RSC tanks. The amount in the pod seems so small as to be useless. Am I wrong? Does anyone include RCS thrusters but no RSC tanks and therefore rely on the pod's RSC fuel as the only source? If so, what can you accomplish with such a small amount of fuel?
  8. I had a ship in a slide on the Mun. I had a Kerbal EVA. He dropped off the ship, did an EVA report, collected a sample and planted a flag and then used RCS to catch and board the still sliding ship and then we took off before the sliding stopped.
  9. That is odd. I have had no problems attaching a docking port to a fuel tank in the VAB. I usually place two, one on each side of the tank. The http://wiki.kerbalspaceprogram.com/wiki/Rockomax_HubMax_Multi-Point_Connector is a handy item.
  10. Most of the time when you exit you won't be oriented this way. So as soon as you move you are automatically rotated so that head is north (normal) and your feet are south (antinormal)?
  11. My tendency is to keep a fuel station fairly simple. I use docking ports to link various parts and don't' build huge stations. I usually link orange fuel tanks together to make a station. I have also used a refueling "tug" that is smaller and more agile than the station because that makes it easier to dock. If you have a big refueling station and you want to refuel a big ship nearby I found it was easier to use a smaller ship as a go-between for docking than to try to dock a big rocket with a big station. Also, once you are in orbit around Kerbin, fuel gets you a lot more DV than on the surface of the planet so in my experience you don't need to add huge amounts of fuel to get a lot more DV.
  12. The different camera views seem to work inconsistently for me. Is this normal? What I want is a view that is always at the kerbal's back when on EVA and I want to be able to immediately rotate to face the target ship I am heading to regardless of where I am in relation to it. The problem arises when I exit a stranded pod and want to get to the rescue ship. Sometimes the rescue ship is way above me and I can easily rotate to face it and other times I seem to be stuck facing the current direction and can't rotate around to face it regardless of which camera view I choose (V). I want to be able to leave a ship, rotate so that pressing W makes we move toward the ship. Sometimes I can't seem to rotate and might have to use shift or ctrl for a while in order to align myself so W takes me directly toward the ship. I hope this makes sense. What i am doing wrong?
  13. I typically use a terrier or spark on my satellites. I saw a thread where someone suggested using RCS only for the final stage of a satellite. It makes me curious how efficient that would be. I need to build one and see what kind of DV I get. What do you like to use for satellite propulsion? I am especially interested in long range satellites. I have no problem getting to the Mun, Minmus and Duna but really want to try some missions to other planets and their moons. In addition to satellites I might do some probes. I like the idea of landing and then not have to worry about ever leaving, especially for Eve.
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