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Sr. Spacecraft Engineer
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Jesus, this forum is getting as bad as the Elite Dangerous one where any negative comment about the game is instantly jumped on. There ARE issues inherent to 1.1.2, the symmetry related crash being one of the most prevalent and I say this whilst reloading the game after it crashed when i tried to replace a part with symmetry. Sure ragequitting without leaving a bug report isn't exactly helpful but enough people have reported the same issue. It IS frustrating to spend a large amount of time building the perfect craft only for KSP to go "Lol NOPE" when you try to place or replace a part, so maybe try cutting the OP some slack...
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727s and MD-80s regularly pushback from the ramp using reverse thrust.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
djnattyd replied to rbray89's topic in KSP1 Mod Releases
DX11 support is broken in KSP, it's not the fault of the mod -
Homeward Bound
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If you're on Steam, right click the KSP entry, go to properties, Betas and then chose "last stable release" from the drop down.
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Stock Science Modules aren't Working
djnattyd replied to sp1989's topic in KSP1 Technical Support (PC, modded installs)
For some completely unknown reason, my game has started working fine again. I did however reverify through and found that I was apparently missing 3 files. The odd bit is, the experiments (and game as a whole) were working perfectly all the way up to me leaving my initial post in this thread. Not only that but at no point was anything removed from any of the default folders so I dunno what has happened. Even now, Steam seems to think one 20kb file is still missing every time I recheck it. -
Stock Science Modules aren't Working
djnattyd replied to sp1989's topic in KSP1 Technical Support (PC, modded installs)
I've been having exactly the same issue. I can see that we have in common: DMagic Orbital Science KJR EVE/SVE ScanSAT ModuleManager Smokescreen RealPlume Nereid Tweakscale TriggerTech But I've gone through and pulled those out and still have the issue. -
The Docking Port Alignment mod allows you to rename ports, stock never has.
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I've noticed this same issue when in the VAB and the only way around it that I've found is to pick a random part out of the parts list, then delete it.
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I can also confirm this happening
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It's like you read my mind
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[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
djnattyd replied to Athlonic's topic in KSP1 Mod Releases
Athlonic, is there any chance you could add some of the functions that Belpyro's LCD Extended had, namely the staging list? -
Imperial Eagle?
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KSPs
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SRBs for the upper stage only? Why limit yourself when you can build the entire ship out of SRBs and go to Laythe and back? Video Linky