Fonso
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Posts posted by Fonso
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And last 2 props before update:
Sorry for asking, but I guess this post confused me a little; was ge talking about RPM or ALCOR release? Man, I can't wait for this update, so many new things I think I won't know how to use it!
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TA-DA-A-A-M!
Do you even sleep?
Impatiently awaiting the new release!!!
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Anybody could point me please why do I keep getting this when choosing dock camera? No image on KSO or SST.
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Did you have the SST docked to your station prior to updating? I had something like that happen to my station with the SST from v2.04 docked to it.
Thank you so much, this was it! Reputation going your way!
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Every time I update this pack, I get the same. All ships (KSO related) I had on orbit become unusable, odd things happen when coming close with another vessel and can't control them either (parts disappearing, unusable components, etc.) Do I need to rebuild the station with each update? Does this happen to any of you too? I use KSP Mod Admin 1.3.11 for faster and correct mod loading, maybe it has something to do with all this mess?
Here a picture of some odd behaviour, FPS reduced to 1 and also THIS:
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so any updates?
Yes, 0.22 for the whole KSP thing. What else?
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The Buran was obviously superior, it had metric controls.
/ducks
Oh dang, I lol'd
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Man, if I had known this would start such an argument, I wouldn't even mentioned it. Let's just focus on this great project which is finally close to release!!
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The scientific world uses the International Sistem, no m/s speed lectures love for us?
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1.- Burn to a 300k apoapsis (remember to save 10-15% fuel for reentry)
2.- Drop first stage
3.- Burn till orbit has been circularized
4.- switch to first stage and land it securely
5.- ??????
6.- Profit.
Also:
1.- Use kOS + TT NeverUnload
2.- Get best Kerbal experience possible.
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Solid as in they are not three or more pieces. The nosecone, middle section, end section are all welded. LRB are separate from the EFT though.
So will we have to rely on the separatron force to keep the LRBs away from the EFT? will they properly detach as the Soyuz first stage does?
Sorry, but I don't see what got removed between that pic and the previous onesAgree, seems like another blind bat here
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Or even enneagonal... don't take it bad, just had to do it loving your work and ideas mate!
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The exterior of the modules would probably be hexagonal kind of like the docking module.The exterior of the modules would probably be hexagonalwould probably be hexagonalbe hexagonalhexagonal
lol
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all depends on my schedule and if there is enough demand and appreciation for that sort of thing.
LOL appreciation you say?? Have you seen this whole thread? It is the most active en the development subforum, pleople love this shuttle (including myself, 'cause I love lurking this every day watching the incredible improvements and wishing for a soon release)
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Man, that really is a deep testing work, thanks for your interest and dedication!
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Oh, true. If you are looking for a shuttle, keep an eye on both BobCat's Soviet pack and the upcoming Kerbin Mini Shuttle (not released yet)
You can find most of these mods on Kerbal Space Port, just have a look and discover the best part of KSP.
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First of all, welcome to the community!
Now, a personal list with some great mods:
- MechJeb 2.0.9 (yes, beta, but 0.21 compatible) This will automate mainly... wel... everything.
- Lazor system: Many useful things, you will love the port cam, makes rendezvous much easier.
- KW Rocketry or NovaPunch or AIES or all of them (if you can) more parts, for science
- ISA MapSat For terrain exploration
- B9 Aerospace if you like making planes
- DeadlyReentry for heat damage and G-Force tolerance, mainly dangerous during reentry, of course
- LazTekSpaceXLaunchPack If you love SpaceX
- LaunchCountDown: Deal with it
There are many more, this is just a bit to start with. Hope you really enjoy this game as much as I do!
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This is plain awesome, have been using it for a while and is great! Just one question, why does this pack drop my framerate from V-Synced 60 to 20-30? It's a bit annoying and would like how to avoid it (if possible, cause I'll keep this pack like forever) Thanks!
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Looks like there is no difference... What about extending struts with 'G'?
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Those are a problem with KSP, it can only save one animation state per part. The solution is to disable one of the animations in the cfg file.
Thanks for your reply, is there any way to 'priorize' one animation? I mean, for the panels, it's obviously more important the panel state than the umbilical state.
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Change solar panels and landing struts animations. I don't know about programming, but something about it makes both of them not remain persistant after game saving/loading (I mean, when tomorrow I come back to my dragon pod landed in Duna, landing legs are retracted, also solar panels are retracted in my ISS attached dragon, even though it says they are deployed in the right-click menu) Also, it could be great if we could extend landing struts by pressing 'G'
Thank you for your great work, it's nice to see you again!
So are those things fixed? At least looked at them? I can't try the capsule myself right now....
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Change solar panels and landing struts animations. I don't know about programming, but something about it makes both of them not remain persistant after game saving/loading (I mean, when tomorrow I come back to my dragon pod landed in Duna, landing legs are retracted, also solar panels are retracted in my ISS attached dragon, even though it says they are deployed in the right-click menu) Also, it could be great if we could extend landing struts by pressing 'G'
Thank you for your great work, it's nice to see you again!
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Yeeeeeeehaw!!!
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KSS (ISS try) made with stock, ion/electric pack, KW and a few B9 adapters. Buran attached.
[1.12.x] Flight Manager for Reusable Stages (FMRS), now with RecoveryController integration
in KSP1 Mod Releases
Posted · Edited by Fonso
I can confirm this behaviour. All contracts are deleted when using FMRS. For some modded contracts, like Tourism plus, they are all available again and I must start from scratch, but others like stock exploration just disappear, so I can continue with the next mission.