Jump to content

Buckshoot

Members
  • Posts

    48
  • Joined

  • Last visited

Posts posted by Buckshoot

  1. :( lots of time. Last two incidents where a probe on route to moho, no time acceleration, mid way between the sun and kerbin. I left the pc to get a drink and when i came back it was spinning crazy. 3 engines blew up.

    3 days ago a rover on the mun went crazy. Controls went dead with no keyboard response. 15 seconds later it blew up. It just blew up.

    Starting to think of making kerbal sacrifices to the kraken. He must be mad at me. :sticktongue:

  2. First trip to Duna. Unmanned probe. Pretty sure of my delta-v calculations. Everything went fine until it was time to decelerate to circularize orbit.

    After almost 2 hour of real time the end result was probe went in and probe went out of orbit and into unknown space.

    Sometimes i still go see it just to remind me to always add more fuel.

  3. Exactly. That was my issue on Minmus. It was a 20 ton rover capable of lifting a lot on Kerbin... Had to add 20t on weights only (the KAS hooks are 1t each! Great for adding weight to balance things). Now is the Minmus rover 46 tons and quite stable.

    User hyperedit to test it on Minmus. It went crazy like a kangaroo on steroids. Tested on the Mun and it did fine. That is until i start testing the top speed and turning capacity. Then it BUMMM.

    Going to test on Duna before attaching it to the rocket. Only have two more KSP days before the transfer window opens for Duna.

    Minmus already has a heavy mining base with orbit capability for refueling the mission to Duna so this rover will not go there.

  4. Don't now if this as already been reported but the v3 launchpad, after open, can't open the select craft menu. I looked up at the debug and it was pointing to a VAB directory from a savegame i already deleted.

    I made a copy of my current savegame and renamed it to match the path on the debuger and the select craft buttom begin to work.

    Anybody knows how to fix this to work with the current savegame?

  5. When i loaded the game with the parts they didn't show up. With the plugin they didn't show up. After changing the cfg files all parts where missing except for the demv rover parts.

    Everything else was gone including the stock parts. Then i tried the mod version i used for the 20.2 ksp version and everything was fine.

    All i need now is a better isa mapsast mod so i don't run out of memory.

  6. Updated isa satmap mod. Lost all recon sat's.

    Decided to star new save and placed in orbit first space station in one launch. It has Romfarer laser system and functions as a space control center.

    Here is the Overseer SS

    ZiFHGjW.png

    VAXEurD.png

    Also launched reconsat's to Kerbin and Minmus orbit.

    yb0BNeO.png

    Fg1bhVL.png

    hUqEPrw.png?1

  7. upgraded to ksp 0.21.1 and updated all mods. Lost 1 refueling spacestation, 2 kethane refining bases and 2 heavy kethane mining rovers *sign*

    launched 4 map / kethane mapping probes. i'll rebuild the lost ships while waiting for transfer windows to open. Going to moho, eve, duna and possibly jool (need to calculate delta-v)

  8. So far i did a ship docking / control space station on kerbin plus a refueling space station also on kerbin and 3 recon isamap and kethane probes on kerbin, mun and minmus.

    also landed 2 heavy mobile miners on mun and minnmus as well as 2 mobile refining base with orbital refueling capability.

    working on home 3m munar base:

    admin module land - ok

    habitat module land - ok

    power module land - ok

    recon module land - CRASHED.

    redesign all munar base modules for mobility and docking - In progress

    design interplanetary ship - in progress

    pictures - soon

×
×
  • Create New...