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wizisi2k

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Everything posted by wizisi2k

  1. I can report on Kethane. I have a older version (says 5/8 in mod manager for addition date) that LOADS up fine. .dll version 1.0.5204.25517 was not crashing on load. I have not tried mining or scanning as I was trying to launch a stock ship which kept drifting off (gonna try that in a stock game save mechjeb) NP 2_03a works. I have NOT tried making a craft yet as I was trying to do something else. You may have a conflict in there (I was moving out mods and mvoing them back in till I realized the REBUILT B9 parts pack does not let the game load) that is causing kethane to not work. I have NOT tried to create a ship yet but I will do that once I finish what I am doing right now.
  2. none of the dev builds are working for me in .23 . I do not see the mechjeb icon in sandbox or career where I had it unlocked in .22 "missing exception field .flightglobals fetch not found" and "could not load error icon" are spamming the debug log. Sanbox mechjeb is NOT working like career. Using latest dev build and any help would be appreciated
  3. I am experiencing problems with .21 and munbug IX. The rocket which worked properly in .20.2 is now turning sideways and not turning towards manuver nodes. It is not wokring right. I think that a new munbug craft should be put up. I've also been using mechjeb and had to use hyperedit to get it into orbit
  4. even if it were a 64-bit executable, you would NOT want to use all of the RAM because your system will become unresponsive. Granted I'd love to have a 64-bit .exe but with a RAM limit of like double what we got now so you can run more mods and still not lock the system (or configured to be up to 80% of a x64 system's maximum RAM)
  5. please give us updated links to the mods for .20 when you get them for your other thread (they were there before forum went down) when they are .20 compatible. I had to move half a gig of mods OUT of my folder to let the game load. Please give up links as soon as you test them in your game
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