Jump to content

Quilt18

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by Quilt18

  1. so im guessing that career mode for mechjeb is well not working as it seems...
  2. Hey . can someone tell me why my mechjeb wont load? like ive tried allot what you guys have said but no matter what i do it doesnt load into the R&D . and it doesnt seem to load on the loading screen.
  3. Hey! i like the concept but if you need any test pilot, just let me know .. PM me
  4. This engine that i tweaked the config file keeps braking after i time warp no matter how many struts i use. Please Help! PART { name = K's God Engine module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, 1.0, 0.0 ThermalAnim = overheat fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- TechRequired = start entryCost = 0 cost = 850 category = Propulsion subcategory = 0 title = K's God Engine manufacturer = We Are Not Aliens description = NOT made by Aliens o.o // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,0,0 mass = 2.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 4000 // Yes, I know this is wrong. NTRs don't actually burn fuel and oxidizer, but we don't want to jump into making separate tanks for the two yet. MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1000 heatProduction = 600 fxOffset = 0, 0, 1.6 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 8000000 key = 1 7500000 } } MODULE { name = ModuleJettison jettisonName = fairingL bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 3 jettisonDirection = 1 0 0 } MODULE { name = ModuleJettison jettisonName = fairingR bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 3 jettisonDirection = -1 0 0 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } MODULE { name = ModuleAnimateHeat ThermalAnim = overheat } }
  5. Cant wait for this to progress . this mod needs more attention.
  6. interesting might i say get the romfarer missile mod and use those instead but other than that its better than any boat i could make
  7. heres a screenshot. if you have improvements please tell me thanks
  8. I need help making an efficient rocket to the Mun but my previous rocket designs fail. the cargo im trying to send to the mun are HOME modules.
×
×
  • Create New...