KillerMx1337
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Bottle Rocketeer
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Are you referring to the first letter of the file name? Because I have a few with upper-case first letters, and for the file extension that is purely in just my properties section of the picture files, I never put ".png" at the end of a file. But good info for those who do.
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Thanks for the info Kerblammo! I edited the main post to reflect your findings.
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Alright from my findings the flags only have 2 real positions that differ by roughly 180 degrees. Also if you try to plant two flags on each other the second flag just falls over onto the ground.
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Glad I could help guys, also Holo, what do you mean by a loading folder thingy? And clearly I'm not using it... lol
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Welcome Back
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Kerbwith Swallow - Open-topped Biplane
KillerMx1337 replied to nerdboy64's topic in KSP1 The Spacecraft Exchange
Nice job on the build, looks great! -
Hey everyone I made a video covering the main points for the new flag feature. All you really need to know is... Flags must be 24 bit color depth PNG format; They will be resized to 256 x 160; (So if it isn't it will be stretched or shrunk to fit.) Finally Drop them in your folder at KSP_(insert OS)/GameData/Squad/Flags "They also have to have a 24 bit colour depth. I made mine in GIMP and exported as a PNG, but it was a 32 bit PNG. Had no idea how to change it, tried messing with palettes and such, and then used another program (ACDSee, which I've used for years as an image display and quick photo-editing software) to resave it and it was automatically saved as a 24 bit file with no obvious loss of quality (bonus!). If you are using GIMP and having this problem, I'm not sure if other image editors would do the same, but you can try it. Maybe even MS Paint would do it as a quick conversion tool." - KerBlammo! Have fun and happy capping some flags on planets.