Jump to content

Adox

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Adox

  1. Good evening everyone. First of all, I wish to tell the developer that this is an amazing mod. Just the idea of it is incredible and it's even more so that it worked. Unfortunately I am writing this to tell you of a problem I've encountered. I am trying to build a small resupply station around Kerbin where my friends can dock up and refuel before heading out into the universe. And as I was about to dock the second piece onto it, I was unable to undock the RCS tug I keep on it. I have a kerbal in the tug itself and I press the undock button on the dockingport that is on the station side of the thing. But after I press it, nothing happens. The tug doesn't detach and the undock button disappears. I tried figuring out what is causing this to happen but the log system makes no sense to me. Debug mode doesn't change anything but adding each time my status changes. I have installed the Kethane mod and allowed its parts. It may be due to that since I don't know how KMP would save the Kethane deposits and such. I fortunately did make a backup just before installing the Kethane mod so I can try reverting. Another problem I also found was that sometimes when I enter the Tracking Station, I see ships that I've deleted already. Like it reverted back. But when I try to switch to them, it forces a resync with the server. This may also be related to Kethane. I suppose that if that is the case, then mods that add more than just parts, things that actually save to the "world space" won't function properly yet. Enough of my rambling though! Awesome mod! Really excited to see where this is heading.
  2. Exactly what I needed! Thank you very much for the help. Now I can finally decide which tech tree to use so I can use everything. Woo!
  3. After spending about 4 hours looking for a thread covering this, I've decided to make my own. With all the mods out there that add their own parts to the tech tree and the many variations that exists with the TreeLoader mod. I want to make sure that all the parts are where they should be when I play Career mode. And since you cannot view the research at all when in Sandbox mode, I need some other way to make sure of that. So I'm looking for a way to unlock all research through some mod or cheat. So that I can verify that I won't be missing out on any mods without spending several days getting the science to unlock everything then finding out I need to start over and pick another tech tree. Is there some way to do this or am I all out of luck? This topic may be in the wrong subforum, and I apologize if that's the case. But I do thank you for any and all answers I might get.
×
×
  • Create New...