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Toshogu

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Everything posted by Toshogu

  1. ..... Being able to have things not eaten by the kraken. Can't do anything more complicated than an orbiter pod, the more parts, the more the raken eats
  2. Nvm I was asking google the wrong question "Electricity Calculator" was the correct question I found FUSEBOX!!! thank god for modders!!!
  3. Been rumaging around but I can't find a .25 compatable mod that does anything like what Ampyear did. I.e. Kerbal Engineer of electicity.. i.e. how much am I using when everything is on, how long this thing that I built will stay powered.. etc. anyone know what happened to ampyear, or if there is an equivalent I can use?
  4. Cheesing the contracts system for easy science, that way I can get parts. Currently designing and preparing a 4 communication satellite constellation. Using DRE, FAR, RS, Kethane, Remote Tech2.. set on hardcore. Chewed through 12 kerbonaughts so far most of them lost on the runway messing around with airplanes. Can't wait to get my communications constellation up so I can start sending unmanned missions.
  5. welp, I did a third fresh install of everything KSP, FAR, and DR. What ever it was has cleared itself up, so I guess it was a bad install of something. I'll remember not to come here when I suspect something is wrong. You can debug your mod without my help.
  6. Did this mod die? was wondering what is happening with it.
  7. Yes I have tried 7000k and 3000k deployments, I have tried 5000k and 1000k deployments, I have tried 4000k and 500k deployments all from 80k to 20-38k ALL result in having your chutes being ripped off.
  8. HOW MUCH MORE CLEAR DO I HAVE TO MAKE IT I HAVE ALL THE RECENT UPDATES I HAVE REINSTALLED THEM THINKING MAYBE IT WAS A BAD DOWNLOAD. I HAVE TRIED 80k to 20k-40k THERE HAS BEEN NO ALTITUDE IN WHICH MY POD HAS DROPPED BELOW 350ms where it would be safe to deploy a chute. I.E Even doing a 60k to 32k deploying a chute is impossible because my pod is still traveling way to fast @ all altitudes until I hit the ground. Yes I have angled my pod in hopes of creating some lift and adding to the time I have to bleed off speed, but that still doesn't get me slow enough. Again I am coming here as a last resort
  9. Here is something interesting Mk.1 w/ shield terminal velocity @ 1000ft is 1500ms my kerbal died of G forces somewhere @ 3000ft. it did not burn up it just cratered. Are you sure the heatshields are producing enough drag? Cause DRE and FAR are acting very weird with each other. I took a booster, shot it straight up it reached 180k perigee and fell straight down. In the last version of FAR and DRE the thing would burn up before it even got to 1000ft.
  10. yeah... what I am experiencing is being unable to deploy chutes regardless of what I try that is normal. 80k to 20k results in a burnt up pod, 80k to 30-38k results in a pod not burnt but still going too fast for a chute to deploy at ANY ALTITUDE. anything past 38k and I double dip into the atmo and burn the pod up. I read, I test, I come here as a last result cause one of your mods is ....ing up. Either DRE, FAR, or the Chutes has a decimal point in the wrong place, or something is else is going on in the interactions with the other mods. I came hear to say it cause I suspect it's YOUR mod more than the other two because the other mods don't have people complaining about similar problems like mine, but here it's all up and down your thread. So I came here.
  11. odd problems. Running FAR, running the parachute mod, and DR. my parachutes are breaking cause I am going way to fast. idk which mod is causing this, but I did some testing and found out some interesting things. Here is my new reentry sequence from an orbit of 200k I set my entry to 32k Drogue chute is deployed 40k and reduces speed to 1000ms @ 20k. At which point my main chute deploys bring the thing down to kerbin without any heat re-entry effects. Now here is the weird thing I found out. in my discovering of my new entry protocol I found out that if you reduce your speed to 100ms @ 8k and then let your pod drop to 1500 before deploying your main chute your speed will hit something like 350-400ms which is enough to rip your chute off and cause you to crater. I've deinstalled and reinstalled all mods for the past 3 days now and I'm gonna say this is not a problem with the install. Something is very wrong right now =P how do I know if I'm running 64x version of kerbal?
  12. I think you guys have done a good job so far with all the new content. I think tho it is time to sit down and polish what you have so far. The last couple patches have added alot of content, but has degraded the overall feel of the game to a bit of something sloppy. Adding more content on top of what you have done so far will exacerbate this problem.
  13. Is it me or does everything seem alot more floppier?
  14. Deadly Re-entry incorporated into vanilla and put into the difficulty options
  15. WOOHOO difficulty settings!!! I was just thinking the other week that I really would like to make an IRON man mode where it was no take backs thanks much
  16. was thinking like the monoliths and other such things.. maybe the ufo. stuff that would make sense that would be movable.
  17. Thank you that was exactly the one I was looking for
  18. Been a long while since I seen a mod a long while ago that had little weights that you could stick on your stuff. had a bunch of different weights to choose from so you could counterweight things. Did I search looking for em, but nothing popped up. Anyone got anything or can make something again?
  19. Granted It comes broken and set to 98 degs and 60% humidity. I wish for ice cream.
  20. Not happy to find what I consider spy ware bundled into your mod. It been removed. I'll consider very carefully anything I download from you from now on. You are not to be trusted.
  21. Gas lines and how to side mount those donut shaped fuel cells How are people side mounting those fuel cells and getting the game to consistently have the fuel line actually connected to the main trunk of the craft. sometimes it works sometimes it doesn't and there doesn't seem to be a way to make it work right 100% of the time. sometimes in the VAB it says it's hooked up, sometimes I goto launch and it stays hooked up. Othertimes not. How do you guys make it work for your landers?
  22. I don't think any of those count because you all went airborne.
  23. I discard missions until I get "landed" ones so I can get science quicker
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