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Yup, same issue over here.
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Career Mode Progression and Game Design Analysis
Sabastian replied to Xavven's topic in KSP1 Discussion
Another issue I'd like to bring up: Probe Cores Early in the tech tree, the player gets access to the Stayputnik. "Great!" the player thinks. "I can use one of these for a one-way Mun shot!" The issue I've run into is that the Stayputnik apparently overheats and explodes during launch. I use the word "apparently" because there isn't actually any feedback to the player that overheating is happening. In my experience, the Stayputnik tends to just 'Pop!' around ~35k km with no warning and no re-entry effects observed. Obviously slapping a spherical probe core on top of a rocket isn't an optimal solution, but the issue here is that the player is left with no other alternative. Protective fairings are a long way down the tech tree, and the Stayputnik won't fit inside the small storage bay that we get early on. Additionally, the game doesn't allow you to place the small nose cone on top of the Stayputnik (What's the point of that nose cone, again?). So the two issues I see here are: 1) Inconsistent / Lack of feedback to the player with regard to part heating. 2) The tech tree presents problems which the player cannot solve with the given tools. For what it's worth, I was able to get my probe into orbit by throttling back and using a steeper accent trajectory, but I only knew to do that from reading the forums and understanding the idiosyncrasies of the new aero model. -
Glad to hear that the saga continues, KSK! Eagerly awaiting the next installment!
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I just use Kerbal Alarm Clock. It let's you launch a mission and then go do something else while it chugs along in interplanetary space.
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I usually just try and keep the g-meter out of the red zone during reentry. A pe of around 10km usually works pretty well even when coming in from interplanetary trajectories. For the purposes of role playing, I typically assume that the kerbonauts are wearing g-suits for reentry and can therefore sustain up ~10g's for short periods of time. As was the case with the Apollo missions, skipping out of the atmosphere is not an option in my space program.
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Science Part: Camera
Sabastian replied to Caelib's topic in KSP1 Suggestions & Development Discussion
I've wanted a camera for a long time, but I never thought of having it linked to a museum! Man, that would be so cool, and the functionality is almost there with the science archives. -
Do you use a hitchhiker storage container on long missions?
Sabastian replied to Xavven's topic in KSP1 Discussion
I have a couple "house rules" for my missions: 1) Pods can only house one half of their full capacity for long term missions. The number gets rounded down in any situations involving half-Kerbals. IE, the Mk1-2 can only house 1 kerbal for interplanetary travel since cutting kerbonauts in half outside of missions was deemed to be "wasteful" by upper management. Engineering is still in the process of looking up the definition of "wasteful." The hitchhiker can therefore house two kerbals on long flights. This tends to work out well for your standard 3-crew mission where the extra half-kerbal worth of space can be used for extra snacks. 2) Lander cans don't have heat shields, and are therefore not suitable for returning to Kerbin. 3) Rockets should look plausible. I am not Whackjob, and more importantly, I don't have Whackjob's CPU. Plus, I like building stuff in orbit. It's fun. -
Glad to hear it, KSK! Eagerly awaiting the next chapter!
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I'm going to 3D print your spaceship and send it you
Sabastian replied to cudburprinter's topic in KSP Fan Works
I was just thinking this as I watched the Lego Movie last night! I think it'd be easy to make things attach in line, but radial attachment could be a bit tricky. I would buy the crap out of a set of buildable Kerbal rocket parts though. Let's make it happen! -
Anyone know if there are any plans to update this? Has anyone tried it in 0.23?
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I was just thinking about having a camera this morning! Pictures sent from spacecraft have been hugely important throughout the history of spaceflight. Consider this picture from Luna 9: My idea for a pair of camera parts goes like this: Parts: Basic Camera and Panoramic Camera The basic camera would be a small, radially attached part that would provide small, black and white pictures of whatever it was pointed at. It would be available fairly early in the tech tree (about the same time as the first probe cores) The panoramic camera would be a larger, 1.25m part about half the height (but the same mass) of the science module and would take larger, color pictures. Gameplay: Cameras would operate like crew reports. They would be reuseable and provide 100% transmit value. The panoramic camera would provide the same amount of science as a crew report, and the basic camera would provide half the science of a crew report. The only difference between a crew report and a picture from a science perspective would be data size; pictures would be roughly double the amount of data of a crew report and therefore require more power and time to transmit. For those concerned with cameras replacing kerbonauts, remember that cameras cannot provide EVA reports or take surface samples. The player would be shown the picture in the science dialogue box and be given the option to discard, transmit, or keep the photo. Photos would be saved to the screenshots folder. I think this would be a really great gameplay addition. Just imagine the thread in the forums filled with grainy, black and white "first photos!"