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Rocketeer
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Yup, same issue over here.
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Career Mode Progression and Game Design Analysis
Sabastian replied to Xavven's topic in KSP1 Discussion
Another issue I'd like to bring up: Probe Cores Early in the tech tree, the player gets access to the Stayputnik. "Great!" the player thinks. "I can use one of these for a one-way Mun shot!" The issue I've run into is that the Stayputnik apparently overheats and explodes during launch. I use the word "apparently" because there isn't actually any feedback to the player that overheating is happening. In my experience, the Stayputnik tends to just 'Pop!' around ~35k km with no warning and no re-entry effects observed. Obviously slapping a spherical probe core on top of a rocket isn't an optimal solution, but the issue here is that the player is left with no other alternative. Protective fairings are a long way down the tech tree, and the Stayputnik won't fit inside the small storage bay that we get early on. Additionally, the game doesn't allow you to place the small nose cone on top of the Stayputnik (What's the point of that nose cone, again?). So the two issues I see here are: 1) Inconsistent / Lack of feedback to the player with regard to part heating. 2) The tech tree presents problems which the player cannot solve with the given tools. For what it's worth, I was able to get my probe into orbit by throttling back and using a steeper accent trajectory, but I only knew to do that from reading the forums and understanding the idiosyncrasies of the new aero model. -
Thanks for the update, guys. Delays are always a bummer, but the honesty and transparency about the process is very much appreciated.
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Glad to hear that the saga continues, KSK! Eagerly awaiting the next installment!
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I just use Kerbal Alarm Clock. It let's you launch a mission and then go do something else while it chugs along in interplanetary space.
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I usually just try and keep the g-meter out of the red zone during reentry. A pe of around 10km usually works pretty well even when coming in from interplanetary trajectories. For the purposes of role playing, I typically assume that the kerbonauts are wearing g-suits for reentry and can therefore sustain up ~10g's for short periods of time. As was the case with the Apollo missions, skipping out of the atmosphere is not an option in my space program.
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Science Part: Camera
Sabastian replied to Caelib's topic in KSP1 Suggestions & Development Discussion
I've wanted a camera for a long time, but I never thought of having it linked to a museum! Man, that would be so cool, and the functionality is almost there with the science archives. -
Do you use a hitchhiker storage container on long missions?
Sabastian replied to Xavven's topic in KSP1 Discussion
I have a couple "house rules" for my missions: 1) Pods can only house one half of their full capacity for long term missions. The number gets rounded down in any situations involving half-Kerbals. IE, the Mk1-2 can only house 1 kerbal for interplanetary travel since cutting kerbonauts in half outside of missions was deemed to be "wasteful" by upper management. Engineering is still in the process of looking up the definition of "wasteful." The hitchhiker can therefore house two kerbals on long flights. This tends to work out well for your standard 3-crew mission where the extra half-kerbal worth of space can be used for extra snacks. 2) Lander cans don't have heat shields, and are therefore not suitable for returning to Kerbin. 3) Rockets should look plausible. I am not Whackjob, and more importantly, I don't have Whackjob's CPU. Plus, I like building stuff in orbit. It's fun. -
Glad to hear it, KSK! Eagerly awaiting the next chapter!
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I'm going to 3D print your spaceship and send it you
Sabastian replied to cudburprinter's topic in KSP Fan Works
I was just thinking this as I watched the Lego Movie last night! I think it'd be easy to make things attach in line, but radial attachment could be a bit tricky. I would buy the crap out of a set of buildable Kerbal rocket parts though. Let's make it happen! -
Anyone know if there are any plans to update this? Has anyone tried it in 0.23?