Snarfield
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Everything posted by Snarfield
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I think I've finally got it mostly working. Sorry, I know this is probably a silly question, but what exactly are the names of the "TGA files" in CoolRockets? I don't want to accidentally delete something I shouldn't...
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Yes, I have aggressive ATM and all of the dependencies, I think it may be a RAM problem. I have 1024MB VRAM, is that enough? I've already deleted the music files, is there anything else I can delete to save memory, but still have the mod work properly?
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Proot, first of all, thank you so much, this looks AMAZING! I can't wait to try it out! Second, I know that it takes a (very) long time to load the game, especially on the first load after downloading, but I was stuck on the loading screen for about 30 minutes while it tried to load the Texture Replacer Command Pod Mark 1 re-texture. That, and the fact that there was a message on my screen the entire time saying "KSP is not responding" makes me think there's something wrong with the files. Do you have any idea what it is?
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Tingle, does removing your Mun re-texture after installing it remove some of the craters? I recently deleted the Mun file in your re-texture folder, after having it installed for a few days already, and something about the "normal" Mun just doesn't seem right... it seems like there are a lot less craters.
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OH, *facepalm* I'm really slow... thanks! Now that I've figured out how to get everything to work, I'm in love with your textures! Jool is my favourite, and I love how the texture remains visible when really low in Jool's atmosphere. The only thing I don't like so much is the Eeloo texture. It's not bad, it's just that I don't notice much of a change. But, maybe that's just me.
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So if the file for the plugin itself is a 7zip file, then how do I convert it into a .dll file? Because I've been trying to put the 7zip file into the directory, but it's not working.
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The only other plugins I have installed are MechJeb, Hyper Edit, ISA Mapsat, and Mission Controller. And I'm fairly certain the textures are in the right place, though I suppose I could have messed something up. Here's what my directory looks like: KSP_osx > Game Data > Universe Replacer > Textures > Planets > Kerbin > Kerbin1.png That's only one of the directories, I have other similar ones such as Duna, Eve, Jool, and Laythe. I also have Dreamscape_V.2 in the same Universe Replacer folder alongside the Textures folder.
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How do I properly install the textures? I've put the .png files into the proper directory, but it doesn't show up in game. I'm trying to install the clouds and the first skybox in the list. Oh, and I'm also trying to install the Jool-piter.
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My first manned mission to Laythe ended abruptly when the ship collided with a rather large satellite orbiting Eve (I was using Eve's gravity to help with the Jool transfer). Long story short, the collision destroyed about 75% of the satellite (no longer usable), and the entirety of the manned spacecraft was destroyed with the exception of the command module, which contained 3 Kerbals. Interestingly enough, the command module was still in orbit, but it's PE was inside the atmosphere. Using the mod that lets you launch rockets from other planets, I sent a rescue craft into orbit, rendezvoused with the capsule, but could only get 2 of the 3 Kerbals on the ship before I had to abandon the capsule and the remaining Kerbal. (By the time I rendezvoused with the capsule, it's AP was so low that the next pass through the atmosphere would deorbit it, and I didn't want to lose the rescue craft by following it.) R.I.P. Bildrin Kerman.
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I'd set up a small mining operation on Vall for when your Laythe colony is low and needs emergency Kethane, and a much larger, primary mining operation on Pol which delivers massive amounts of Kethane to Laythe, but much less frequently.
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Snarfield replied to Yogui87's topic in KSP1 Mod Releases
It's not letting me expand the zip file for the DSL Pandora Rover, I download the file but when I click on it, I get a message saying "Unable to expand uploads_2013_6_DSL_Pandora_v1.3.zip into downloads" -
I actually went back and tried that with a bigger ship and tried EVA, surprisingly nothing really happens. The ship stays intact and the Kerbal just floats around and moves in whatever direction I move him. However, if it gets to the point where my speed suddenly becomes 0, hitting EVA breaks the universe. Or, at least that's what happened with me.
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Alright, here's a link to the video I just uploaded. http://www.youtube.com/watch?v=TtK5ZGop2fI
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I'll try to get a video of it in here, if I can do it again and figure out how to post it.
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Actually, yes, but I was WAY far out of the solar system, going at over 200 million m/s
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It's not broken...yet...I tried closing it and opening it again and it all works fine, though I'm sure trying it again would be a bad idea. I'm not making it up either.
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So umm... I've kind of been doing stuff I probably shouldn't be doing with Hyper Edit, and I was going at speeds so high in my spacecraft that I actually ended up reaching the Ps and eventually 16309E before my game crashed. But before it crashed, as my ship was cruising along I started to hear this high pitched creepy beeping sound that got faster and faster very quickly and constantly changed tones. This is not a complaint, I was just wondering, was that programed into the game to tell people to back the !@#$ off if they screwed around too much, or am I breaking the game?
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[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
Snarfield replied to nobody44's topic in KSP1 Mod Releases
Oh, okay, I see what I did wrong. Thanks! -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
Snarfield replied to nobody44's topic in KSP1 Mod Releases
I extracted the files into the right locations, but the stock missions aren't showing up in game for me. -
How do I edit parts on a Mac?
Snarfield replied to Snarfield's topic in KSP1 Gameplay Questions and Tutorials
Yeah, but then how do I open up the editor to edit stuff like their mass or thrust? -
I want to adjust the weight of a few parts, but don't know how to open up the files. I'm on a Mac, if it makes a difference.
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Planet Ideas And Names For The Future Of Kerbal Space Program
Snarfield replied to Dead Pixel's topic in KSP1 Discussion
I'd love to see a 2nd gas giant with 40-60 moons. Also I want said gas giant to be either brown or black.