Exceptional work on the FusTek Station Parts, fusty. I greatly prefer the Karmony II designs to piecing together numerous stock parts for station modules. I'm interested in helping to make some additional Karmony II-style modules, if you don't mind - I'll probably start with habitat, utility and science module variants (all with just two ports on opposite ends), and when I feel a bit more confident, maybe a dedicated airlock or even unique IVAs for the aforementioned variants. I do have a number of questions / requests: Based on various postings here on on Kerbal Space Port, am I correct in assuming your workflow involves the following? (besides iterative testing): Modelling the geometry and collision meshes in SketchUp Export as COLLADA .dae file Import into Unity Add textures and normal bump maps Add airlocks / ladders etc via with KSP Part Tools Export as KSP .mu file Write CFG file [*]Would you be happy to release the source files for your parts (geometry, Unity configs, textures, normals) under a Creative Commons licence or equivalent? [*]What graphics program did you use to create the textures and bump maps? Thanks in advance, and keep up the great work!