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rodion_herrera

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Everything posted by rodion_herrera

  1. Appearance of tipping to the left but it could just be some nozzles failing to ignite properly or fizzling out.
  2. Noted, thanks for your input. Since it's hand-painted, if the customer wants something closer to reality, I will adjust my painting style and palette for that specific client. But based on feedback off my FB store, the stylized (read highly saturated) palette that I used was more appealing to them, and thus a majority of my buyers actually want something more cartoony or "circus" I guess it's because no one wants a dull lamp. -RODION
  3. Thank you! I have started to produce these, but since they are hand-crafted, I can only produce around 15-20 per month. But if there any interested parties, you can send me a private message to see if we can arrange something. The base lamp is manufactured by Philips. -RODION It's actually bluish when viewed in real-life, I based it off the Juno images depicting bluish poles. -RODION
  4. My favorite astronaut has passed away, still a bit stunned by the news. To me he is one of the greatest astronauts who ever lived. Those who know of his life and career at NASA will probably agree. -RODION
  5. Thanks for the comments! Well, it's really difficult to determine "spot-on" because Jupiter's cloud formations keep changing. It's been reported that the GRS is even shrinking But yes, I based the appearance of the bands off more recent photographs of Jupiter, including photos made by Christopher Go, an amateur astronomer who's famous for discovering the red-tint in Oval BA, which he nicknamed Red Spot, Jr. He's currently my informal consultant for the lamp. Oh and yes, good ol' brushwork!
  6. Hi guys, just showing off my hand-painted Jupiter lamp This lamp depicts the multi-color bands of the Jovian atmosphere, as well as a few storms, including the Great Red Spot. It's not only a beautiful room or desk lamp, it's accurate enough to be used by educators to teach about the planet Jupiter. The globe (shade) is 6" in diameter. The actual lamp bulb is a 5W LED. The user has the option to swap the bulb with a higher wattage bulb for reading illumination purposes, but at 3-5W it's a warm bedside "night light". Standard 1m lamp wiring (note that the stand and wiring depicted in the photo are still in the prototype/development phase). Plugs into 220V outlet (AC), but we are currently exploring DC/battery options (and 110V version). This is not just a lamp--you're buying an illuminated hand-painted replica of the largest planet in the Solar System. Curious on your opinion of it, thanks!
  7. Yes, sorry that I skipped on the changes to the physics engine, but I have a reason why I did that. If we think about it carefully, that change was done to specifically accommodate mesh terrain (and thus mesh terrain collisions). Ergo, users wanted mountains (collidable mountains at that), but then Orbiter's pre-2016 physics can't have that, so Martin S had to rewrite the physics code specifically, to address an AESTHETIC issue (allowing collide-able mesh mountains). I don't think (apart from bugfixes) there were any other changes to the physics engine apart from that accommodation. Which is why I said the changes were mostly graphical (i.e. that the physics change was a necessity done to accommodate the new terrain meshes).
  8. I think it's mostly appearance/graphics and bugfixes. Featurewise, aside from the new DG 3D-cockpit enhancements I don't think there's much difference. Of course if you've only been using vanilla Orbiter without any DirectX9 enhancements, the D3D9 Plugin by Jarmonik will really blow your socks off because it pushes Orbiter's graphics to the contemporary gaming level.
  9. "The latest release of Orbiter Space Flight Simulator has been published today. The first major release for six years, this edition introduces support for planetary surface elevations and an improved surface collision model. Together with higher resolutions for surface textures and improved visualization of water surfaces, this provides a significant step forward in visual quality of the simulation" Check this PDF for the complete release statement. http://orbit.medphys.ucl.ac.uk/press/pressrelease2016.pdf http://orbit.medphys.ucl.ac.uk/
  10. Funny that no one mentioned anything about this, but to me, a visual indication that someone has taken KSP into the "full-fledged" hobby level, is if he or she has built these things...
  11. It would be interesting to find out if there's a correlation between bad landings (esp. exploding landing gear) and non-use of a joystick or other dedicated axis-control device. I've had over 20 years of MS Flightsim and Xplane experience, and using joysticks and yokes. Never had any exploding wheel incidents ever since v1.1.x came out
  12. The two things I haven't been able to do: 1) Manned/unmanned launch from Eve back to Kerbin (so I haven't done a round-trip yet). 2) Manned roundtrip to and from the surface of Laythe.
  13. I've been around the system, and I don't know what KER is.
  14. Replay of the entire PressCon can now be viewed here (duration: 1 hour and 17 mins): http://livestream.com/breakthroughprize/starshot/videos/119250258
  15. Live feed has ended. For those who are completely blank on this, this was a live press con on the Breakthrough Starshot Initatives Project, outlined here: http://breakthroughinitiatives.org/News/4
  16. http://livestream.com/accounts/18650072/events/5143435 Breakthrought Starshot Initiative is a project to send NanoProbes to Alpha Centauri. Watch now!
  17. I have been an Orbiter user since 2001. By 2003 I was already quite active in that community, making Apollo-related addons (actually more of enhancement packs for other addons/mods) and scenery for the Apollo landing sites on the moon. Then my interest in Orbiter waned for a few years, and one day (I think this was in 2011), after I released a new addon for Orbiter (Enhanced Brighton Beach) I read a thread about Harvester (one of the forum members in the Orbiter Forums) working on his own space-game. When I saw that it was about "little green men" I immediately dismissed it, thinking it was some kind of arcadish thing (boy was I wrong). Fast forward to January of 2013, I decided to try out the demo, and realized how fascinating it was, and bought the game sometime in May 2013.
  18. One of the few books that actually has a countryman of mine (Filipino) as part of the crew (Paulo Santos). This book, and Heinlein's Starship Troopers (in the book Rico was from Manila, Philippines and not Buenos Aires).
  19. Did you guys see the Krakens? (Han Solo's Post-Retirement Hobby: Catching Krakens) Loved every minute of it.
  20. Live? I think that word will have more weight, if Squad truly and finally implements consumables for Kerbals. This is precisely why there is more focus now on jet engines and such--there seems as yet no need to come up with a variety of habitat styles, simply because the Kerbals don't really eat, sleep or sh*t. They don't even consume air (or whatever gas they require for respiration). You just leave them on a planet's surface and they don't die.
  21. Yes. Some issues on ascent, but nothing that a good manual flying can't handle. Landings are also okay.
  22. No problems. Actually feels easier now. My ascent angle was 35-40 degrees, built up V to around 950 m/s (using both RAMjets and RAPIER) at an altitude of around 28,000M, then switched modes on the RAPIER, and voila, orbit. Orbited once, and landed back at KSC with fuel (both fuel and oxider) to spare. Incidentally, this is not a demonstrator SSTO, it's fully capable of delivering small satellites into LKO (see cargo bay). Ergo, it is an economically efficient sat delivery system.
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