Ogamaga
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Unfortunately, its conflicting with Mission Controller Extended 0.60, both mods have a module named "RoverScience".
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I would greatly appreciate this, thank you.
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To Fractal and those having trouble with precoolers, I found a problem in the file "rapier.cfg" which seems to have prevented modulemanager from affecting the "Radial Engine Body". I fixed the problem by changing this @PART[radialEngineBody] { @title = Intake Pre-cooler @description = A magnificent piece of engineering that pre-cools the air flow from atmospheric engines, preventing overheating at high speeds. MODULE{ name = FNModulePreecooler } to this @PART[radialEngineBody] { @title = Intake Pre-cooler @description = A magnificent piece of engineering that pre-cools the air flow from atmospheric engines, preventing overheating at high speeds. MODULE { name = FNModulePreecooler } I'm not sure how much of what I did was needed, but I think it was changing MODULE{ to MODULE { this issue also seems to be present in "b9aero.cfg" for the SABREs and SABRE Bodies
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The second payout increase in the MCE techtree does not work for me. Rocket Basics, in the random missions package, still gives 24,000 with both. It should give 33,600 in that case. I did not confirm the first increase either way yet. Anyone else having this issue? using MCE .38 edit: first increase fails on its own
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Actually, my plan involves fairly high energy costs with highly explosive penalties for nonpayment. Your reactors seem like a good power source, and the antimatter tank explosion fits well. Whenever its convenient for you works for me if you are willing to make the change. Just put it in the change log and I'll start implementing it soon after I have the update.
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Ogamaga replied to Majiir's topic in KSP1 Mod Releases
Were your winch modifications just config edits, or something else simple? If so, could you reveal what you changed, either here or in the KAS thread? A module manager cfg would be greatly appreciated in the case of config edits. -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
Ogamaga replied to r4m0n's topic in KSP1 Mod Releases
Hi, with the Yargnit tree, I only get non-stock parts that are set to the start node. My KSP log https://www.dropbox.com/s/rpf22b795eqp2kh/KSP2.log Let me know if you need more info. Edit: Stock parts work fine, only having trouble getting non stock -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Ogamaga replied to TaranisElsu's topic in KSP1 Mod Releases
It worked, once I loaded a ship. I appreciate the help though, thank you. Also, I like the new container look regex, and would like to use that version. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Ogamaga replied to TaranisElsu's topic in KSP1 Mod Releases
I don't seem to have this file. Do I need to do anything to get it to generate? Or is it supposed to be there from the zip? The file was not in the zip either. I plan to try it out soon, just trying to make sure everything is set up right. -
Hi everybody! I'm looking forward to some good times here.