Ogamaga
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Everything posted by Ogamaga
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The only issue I have noticed was the prices for several of the tanks being negative when empty. I have enjoyed the mod otherwise, and discovered a couple of good trade routes. I fixed up the prices for my own use, if you would like to see what I did, just let me know.
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Hi, I went back in the thread as far as the start of page 54 and saw nothing related. When I launch a rover I designed from the SPH, my funds get zeroed out. This is when it gets on the runway, not when I start having it built. Narrowed mod list is CommunityResourcePack ExtraplanetaryLaunchpads Hangar KAS KerbalConstructionTime ProceduralParts ModuleManager.2.5.6 I THINK they are all up to date, just not sure on procedural parts. zip of output_log and save file with rover design (named land parts) before fund zeroing is here https://www.dropbox.com/s/llnv8mxg3xmeks4/saves.zip?dl=0 If you need more info, let me know, and I'll do what I can
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[0.90] EvilCorp Kerbanomics v0.1.8 - Kerbal Payroll and Loans!
Ogamaga replied to johnqevil's topic in KSP1 Mod Releases
When I set a custom interval, it does not seem to save it. If I quit to main menu and reload the save, it appears to reset to 106 days, and the button says quarterly, though the custom interval field is still available to change in the window. Edit: Further testing has revealed this to be a display bug only. -
[0.90] EvilCorp Kerbanomics v0.1.8 - Kerbal Payroll and Loans!
Ogamaga replied to johnqevil's topic in KSP1 Mod Releases
From what I can tell, no luck. Here's a log with no other mods https://www.dropbox.com/s/9svvtbus8k4gowk/output_log.txt?dl=0 -
Understood, if it is ready before 0.90, would you mind releasing it in that form? I plan to stay with 0.25 until enough of my mods are updated, and would appreciate having this available. Also, if you feel you need another set of eyes for testing, just let me know and I'll do what I can, or post here and you might have 20+ offers in 10 minutes.
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KOSMOS 3/14/2015 RD-170 Family Released!
Ogamaga replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Will the Balka solar panels still be included? I think those are the most important parts for me. Mainly because of their shape and output. -
The only misunderstanding is that I have been recovering the vessels, not reverting. Otherwise you are correct it that post. edit: I need to get some sleep, but I'll post the culprit once I identify it. Edit 2: It was Kerbal Construction Time, but only if it was disabled for that save. Yes, I said DISabled. I don't understand it, but oh well. That just means its less useful in my testing worlds.
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I have the scenario in the file, SCENARIO { name = ResourceRecoveryData scene = 7, 8, 5 dll_version = 0.1.11.0 filesystem_version = 0.1.11.0 created = 11/9/2014 6:48:46 PM updated = 11/9/2014 11:44:55 PM SaveGameKredits = 0 loadcount = 16 PLANETS { PLANET { name = Kerbin total_locations = 1 total_number_recource_tanks = 38 total_capacity = 0 total_capacity_used = 0 STORAGE { storagecapacity = unlimited (0) modulecount = 1 RESOURCES { RESOURCE { name = LiquidFuel resourceID = 00 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 1 value_factor = 0.8 total_sold = 0 total_bought = 0 display_order = 00 hide = 0 group = fuel } RESOURCE { name = XenonGas resourceID = 01 storagecapacity = ToDo storedamount = 0.00 density = 0.0001 supply_mode = 1 value_factor = 4 total_sold = 0 total_bought = 0 display_order = 01 hide = 0 group = gas } RESOURCE { name = SolidFuel resourceID = 02 storagecapacity = ToDo storedamount = 0.00 density = 0.0075 supply_mode = 0 value_factor = 0.6 total_sold = 0 total_bought = 0 display_order = 02 hide = 0 group = fuel } RESOURCE { name = ElectricCharge resourceID = 03 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 0 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 03 hide = 0 group = electric } RESOURCE { name = Oxidizer resourceID = 04 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 1 value_factor = 0.18 total_sold = 0 total_bought = 0 display_order = 04 hide = 0 group = fuel } RESOURCE { name = MonoPropellant resourceID = 05 storagecapacity = ToDo storedamount = 0.00 density = 0.004 supply_mode = 1 value_factor = 1.2 total_sold = 0 total_bought = 0 display_order = 05 hide = 0 group = other } RESOURCE { name = Kethane resourceID = 06 storagecapacity = ToDo storedamount = 0.00 density = 0.002 supply_mode = 1 value_factor = 0.16 total_sold = 0 total_bought = 0 display_order = 06 hide = 0 group = other } RESOURCE { name = RocketParts resourceID = 07 storagecapacity = ToDo storedamount = 0.00 density = 0.0025 supply_mode = 1 value_factor = 5 total_sold = 0 total_bought = 0 display_order = 07 hide = 0 group = other } RESOURCE { name = Metal resourceID = 08 storagecapacity = ToDo storedamount = 0.00 density = 0.039 supply_mode = 1 value_factor = 71.2 total_sold = 0 total_bought = 0 display_order = 08 hide = 0 group = other } RESOURCE { name = Ore resourceID = 09 storagecapacity = ToDo storedamount = 0.00 density = 0.0275 supply_mode = 1 value_factor = 3.52 total_sold = 0 total_bought = 0 display_order = 09 hide = 0 group = other } RESOURCE { name = ScrapMetal resourceID = 10 storagecapacity = ToDo storedamount = 0.00 density = 0.004 supply_mode = 1 value_factor = 1.28 total_sold = 0 total_bought = 0 display_order = 10 hide = 0 group = other } RESOURCE { name = Megajoules resourceID = 11 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 0 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 11 hide = 0 group = electric } RESOURCE { name = ChargedParticles resourceID = 12 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 0 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 12 hide = 0 group = electric } RESOURCE { name = Antimatter resourceID = 13 storagecapacity = ToDo storedamount = 0.00 density = 0.000000001 supply_mode = 1 value_factor = 4819.22 total_sold = 0 total_bought = 0 display_order = 13 hide = 0 group = electric } RESOURCE { name = UF4 resourceID = 14 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 1 value_factor = 0.26 total_sold = 0 total_bought = 0 display_order = 14 hide = 0 group = electric } RESOURCE { name = ThF4 resourceID = 15 storagecapacity = ToDo storedamount = 0.00 density = 0.0042 supply_mode = 1 value_factor = 0.63 total_sold = 0 total_bought = 0 display_order = 15 hide = 0 group = electric } RESOURCE { name = UraniumNitride resourceID = 16 storagecapacity = ToDo storedamount = 0.00 density = 0.0143 supply_mode = 1 value_factor = 0.7436 total_sold = 0 total_bought = 0 display_order = 16 hide = 0 group = electric } RESOURCE { name = Actinides resourceID = 17 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 2 value_factor = 0.2 total_sold = 0 total_bought = 0 display_order = 17 hide = 0 group = waste } RESOURCE { name = DepletedFuel resourceID = 18 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 2 value_factor = 0.2 total_sold = 0 total_bought = 0 display_order = 18 hide = 0 group = waste } RESOURCE { name = Argon resourceID = 19 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 19 hide = 0 group = gas } RESOURCE { name = Aluminium resourceID = 20 storagecapacity = ToDo storedamount = 0.00 density = 0.0135 supply_mode = 1 value_factor = 0.027 total_sold = 0 total_bought = 0 display_order = 20 hide = 0 group = fuel } RESOURCE { name = ExoticMatter resourceID = 21 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 21 hide = 0 group = fuel } RESOURCE { name = LqdDeuterium resourceID = 22 storagecapacity = ToDo storedamount = 0.00 density = 0.0001624 supply_mode = 1 value_factor = 2 total_sold = 0 total_bought = 0 display_order = 22 hide = 0 group = fuel } RESOURCE { name = Lithium resourceID = 23 storagecapacity = ToDo storedamount = 0.00 density = 0.000534 supply_mode = 1 value_factor = 0.0032 total_sold = 0 total_bought = 0 display_order = 23 hide = 0 group = fuel } RESOURCE { name = LqdTritium resourceID = 24 storagecapacity = ToDo storedamount = 0.00 density = 0.0002436 supply_mode = 1 value_factor = 2304 total_sold = 0 total_bought = 0 display_order = 24 hide = 0 group = fuel } RESOURCE { name = LqdMethane resourceID = 25 storagecapacity = ToDo storedamount = 0.00 density = 0.00186456 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 25 hide = 0 group = fuel } RESOURCE { name = Plutonium-238 resourceID = 26 storagecapacity = ToDo storedamount = 0.00 density = 0.001 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 26 hide = 0 group = fuel } RESOURCE { name = LqdHelium3 resourceID = 27 storagecapacity = ToDo storedamount = 0.00 density = 0.000059 supply_mode = 1 value_factor = 525.2 total_sold = 0 total_bought = 0 display_order = 27 hide = 0 group = gas } RESOURCE { name = LqdWater resourceID = 28 storagecapacity = ToDo storedamount = 0.00 density = 0.001 supply_mode = 1 value_factor = 0.000001 total_sold = 0 total_bought = 0 display_order = 28 hide = 0 group = fuel } RESOURCE { name = Alumina resourceID = 29 storagecapacity = ToDo storedamount = 0.00 density = 0.00399 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 29 hide = 0 group = fuel } RESOURCE { name = H2Peroxide resourceID = 30 storagecapacity = ToDo storedamount = 0.00 density = 0.00145 supply_mode = 1 value_factor = 0.000517 total_sold = 0 total_bought = 0 display_order = 30 hide = 0 group = fuel } RESOURCE { name = Ammonia resourceID = 31 storagecapacity = ToDo storedamount = 0.00 density = 0.000681 supply_mode = 1 value_factor = 0.00044 total_sold = 0 total_bought = 0 display_order = 31 hide = 0 group = fuel } RESOURCE { name = LqdHelium resourceID = 32 storagecapacity = ToDo storedamount = 0.00 density = 0.000135 supply_mode = 1 value_factor = 0.022 total_sold = 0 total_bought = 0 display_order = 32 hide = 0 group = fuel } RESOURCE { name = GNparticle resourceID = 33 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 1 value_factor = 1 total_sold = 0 total_bought = 0 display_order = 33 hide = 0 group = fuel } RESOURCE { name = Karbonite resourceID = 34 storagecapacity = ToDo storedamount = 0.00 density = 0.0125 supply_mode = 1 value_factor = 1.6 total_sold = 0 total_bought = 0 display_order = 34 hide = 0 group = fuel } RESOURCE { name = Karborundum resourceID = 35 storagecapacity = ToDo storedamount = 0.00 density = 0.02256 supply_mode = 1 value_factor = 2000 total_sold = 0 total_bought = 0 display_order = 35 hide = 0 group = fuel } RESOURCE { name = ArgonGas resourceID = 36 storagecapacity = ToDo storedamount = 0.00 density = 0.00005 supply_mode = 1 value_factor = 0.25 total_sold = 0 total_bought = 0 display_order = 36 hide = 0 group = fuel } RESOURCE { name = LiquidHydrogen resourceID = 37 storagecapacity = ToDo storedamount = 0.00 density = 0.0004 supply_mode = 1 value_factor = 0.5 total_sold = 0 total_bought = 0 display_order = 37 hide = 0 group = fuel } } LOCATIONS { LOCATION { lon_lat = KSC: 285.442330134503/-0.0972077848128505 capacity = unlimited } } } } } } I just tried the following steps 1) build vessel with full antimatter tank on Launchpad 2) press F5 3) empty the antimatter tank with RR 4) recover vessel 5) check RR stocks Anything else I can do to narrow this down aside from removing mods 1 or 2 at a time? edit: thank you for making this mod in the first place edit 2: trying with steps 2 and 3 reversed edit 3: no difference, and here is the antimatter section from the quicksave RESOURCE { name = Antimatter resourceID = 13 storagecapacity = ToDo storedamount = 0.00 density = 0.000000001 supply_mode = 1 value_factor = 4819.22 total_sold = 0 total_bought = 0 display_order = 13 hide = 0 group = electric }
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It doesn't seem to save the resources for me so far, any tips? edit: and which git version? What are the PluginVersion and PluginDate in ResourceRecovery.cfg? edit 2: it seem unaware of what save game I'm using (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ResourceRecovery Awake currentGame= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) edit 3: The above line is apparently a non-issue, happens with the plugin working in 0.23.5 as well. Here's my 0.25 output_log in case it helps https://www.dropbox.com/s/pl01bi1zhepholn/output_log5.txt?dl=0
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As far as I can tell so far, I've only tested with the LB10, it still works, aside from some attachment node oddness and falling through the launch pad (only the beacon itself, not attached parts like probe cores) with the LB10. I will edit this post after I test the other beacons.
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Thanks for the info, I had the workshops from the Karbonite conversion thread in mind, also, is there a limit on experience based improvement? edit: Also, is this right formatting wise? SeatTasks { name = OrbitalRocketWorkshop default = Workshop } SeatTasks { name = OrbitalRocketWorkshopAlt default = Workshop }
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What constitutes a workshop for this purpose? edit: Also, how far could a kerbal potentially improve?
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[WIP][0.24] Kerbol Orbital Transportation Services (KOTS)
Ogamaga replied to Angelo Kerman's topic in KSP1 Mod Development
That one lacks the inter SOI capability, which I would greatly appreciate. -
What confuses me is that the 2.5m liquid/gas core FISSION reactor is priced the same as the 2.5m Tokamak FUSION reactor at 2.5 million, compared to 500 thousand for the 3.75m liquid/gas core fission reactor which puts out six times the power of its 2.5m counterpart. Thus, I see no practical economic reason to use the 2.5m Aegletes reactor as it is for anything. Does anyone else see a use? I do appreciate the updates though.
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Kerbal Construction Time/StageRecovery Dev Thread
Ogamaga replied to magico13's topic in KSP1 Mod Development
The zip for that version is named MechJeb2-2.1.1.0-198 I just updated to 2.2.1 in the past hour to 90 minutes -
Kerbal Construction Time/StageRecovery Dev Thread
Ogamaga replied to magico13's topic in KSP1 Mod Development
It has only ever happened to me in simulations, and even there, rarely. I'm about to update MechJeb for unrelated reasons, will provide another log if it happens again. -
Kerbal Construction Time/StageRecovery Dev Thread
Ogamaga replied to magico13's topic in KSP1 Mod Development
Happened to me, here's the output log, sorry about the size (had a 5MB plus output log recently with almost no actions performed, 2 launches and no designing) https://www.dropbox.com/s/rfiwtil3kifs1u9/output_log3.txt