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Momentosis

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Everything posted by Momentosis

  1. Launched a small craft into orbit after reading all the hooplah about the new ASAS.
  2. Had a probe+RCS tank+4 Thrusters and got it to orbit the Mun at around 500m.
  3. The more struts I have, the less my rockets randomly break and explode.
  4. So, I'm a relatively new player. Started pretty much with the release of .19. I had aspirations to build stations and Mun bases but could not for the life of me get my ships out into orbit. So, I went online and quickly ran into mechjeb and added into my game and pretty much autopiloted everything. With the release of .20, I decided to do away with mods, especially mechjeb, and do everything from stock. To my surprise, I could easily get things into orbit/the mun, as well as rendezvous and dock without much of a problem, despite having mechjeb do it all before. I can't explain it, really. Probably watching mechjeb piloting things several odd hundred times has imbeded how to do it manually in my brain. Of course, there are still things to work on, like landing things more accurately on the Mun. Anyone else had a similar experience to this?
  5. I made a boat and crashed it into the sea multiple times.
  6. Well, wouldnt the logical thing to do be go to whatever that is and find out?
  7. Made a flag. Then launched a satellite. Then planning a launch to the mun.
  8. Tohilwifu Orbiter S1 -by Tohilwifu Metagalactics Inc. Basic Information Mass: 9.43 Parts: 23 Battery: 600 MonoProppellant: 750 Housing: 6 Docking: 6 RCS: 4 Lights: 4 Generators: 2 ASAS The Tohilwifu Orbiter S1 is a small and compact orbiter with a good amount of versatility. Despite it's relatively small size and weight, it can house a number of Kerbals as well as dock up to 6 vessels. The craft itself actually doesn't come with any fuel or engines. Simply launch it into orbit then detach any unwanted parts. Download Here
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