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Motokid600

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Posts posted by Motokid600

  1. " And there are cheaper-in-theory ways than that" All of which require some ridiculous, border line sci-fi advances in materials science. I like to concentrate on things that could occur in my lifetime. But forgive me I suppose. This is about features in KSP2 of which will already have interstellar travel so my post is irreverent :P

  2. Same here. Its just been so long since I played that there's alot of new mods I dont recognize, but for the most part grabbing everything off the forum does most of the job. However I wouldn't say no to a simple app that does nothing more then tracks mods and their versions. No auto install or updating. Which for the most part is what HebaruSan linked. I only wish it had categories, but beggars/choosers and such :P

  3. I miss this thread.

    That was my checklist when throwing new installs together. Now I just browse the addon-release page and space dock. But I can only imagine all the mods im missing by just skimming through each. So what does everyone use now a days to track this? I would love just a simple list of all mods currently updated. Can CKAN do this? Ive never touched it, but if I could use it as such that would perfect. However im under the impression that even CKAN doesnt list all the mods as some cannot be installed with it.

  4. Hey Galileo. Thought id just pick your brain for a sec. You know of the starless skybox during twilight hours, right? Seems to be a stock issue. Where the skybox doesn't click in until a certain point. Has any known attempt been made to eliminate this by anyone? My most requested feature for KSP2 is quickly becoming a smooth transition from day to night :p.as

  5. Further troubles. Either im wrong in assuming I can divide 360 by X amount of satellites to get an even spread around the planet. Or by time im getting to the end off my 20 satellites they have drifted in the time it takes to switch and change each orbit. As I came around to the 20th satellite there was a large gap between the first and last. I remember seeing a mod in the past that could manage satellite constellations. Im wondering if there's a way to automatically place each 20 crafts into an even spread.

  6. 5 hours ago, Wjolcz said:

     

    Doing it with SuperDracos is probably the simplest and cheapest way anyway. I'm really not sure how a reusable escape tower could be better than this.

    Are throttling liquid rocket engines usually cheaper and simpler then solid fuel? They're hypergolic, but still the original design intention is a thing of the past. Couldve saved all the headaches and extra weight of the engines with a classic escape tower. 

  7. In the past engine sound always faded with distance as the camera moved back. Now it no longer fades and I never knew how jarring it is until I lost that feature. During burns or even launches in their cruise phase Id pan out to get a break from the sound and watch the vehicle streak though the sky. And especially with flying aircraft for long periods of time. I have to mute the game now. It sucks. Is there any word from Squad on if this is even getting fixed and returning?

  8. 2 hours ago, Gordon Dry said:

    I also would like to see stars if on the launchpad in the middle of the night (and no clouds ofc), also during ascent as long as no trace of sunlight is visible at the horizon.

    "middle of the night" ? You should see stars. Even with DOE. However there is a problem with KSP in that the stars will not naturally fade in/out during dusk/dawn. The stars just instantly appear and disappear after certain hours. I always hated it and I hope KSP2 doesn't have that issue. But as far the "middle of the night" goes you should see stars.

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