Jump to content

Tenebrae

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by Tenebrae

  1. On 3/17/2016 at 1:44 PM, blackrack said:

    Edited: 

    Today's neat little trick: I disabled the ambient light on scaledSpace objects that was causing dark sides to appear lit. Dark sides are now dark, mun displays as a crescent, eclipses look better, mun isn't visible against the sun etc etc... Here's a quick before/after album:

    It makes the celestial objects a bit darker though so i may have to turn up the scaledSpace light intensity a bit, however last time I checked it was tied to the PQS light intensity so we'll see...

    Can I have it? Pleeaaaaase? Now really, is it something we mere mortals can edit or do we need to wait for the next revision? :D

    Squad, give this guy a job designing your stuffs...

    I'll just leave these here, I had to start a new playthrough in RSS and when I finally made it to orbit I just went full Jeb (:confused:) looking at my screen, especially with the new terminator...Extremely well done @blackrack , squire...

     

     

     

  2. @blackrack, thanks for your quick reply.

    I played around with the values. This is what it shows up as from orbit. Inside the atmosphere the tiny dot is mitigated by the glare effects so it's not much of an issue. I've added the configpoint 5 settings, maybe I'm so utterly useless that I'm missing something here.

    http://imgur.com/a/Y0Lam

  3. @blackrack, just wanted to thank you for this mod. It made KSP that much awesome. 

    Of course, as everything I do have a question. My issue is the tiny sun disk with RSS in the latest version. Just wondering if anyone has figured out the right sunflare.cfg settings and if they're willing to share. :rolleyes:

×
×
  • Create New...