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gckearns

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Everything posted by gckearns

  1. @linuxgurugamer, Same for me. I started having the issue with 'xx out of xx' window not finishing and remaining stuck on my screen with 1.4.1.2. The 1.4.1.3 release seems to have fixed it. Thank you for the hasty fix and thank you for all your work on this and other mods!
  2. I'm not seeing any of that when i mouseover the link, or copy it. Is there a setting that hides this from me? I'm not seeing this in chrome or internet explorer. As of typing this, though, I had pasted the link to the HR version into a new tab, and it's now over three times as far as its gotten. Maybe whatever issue I was having earlier is resolved. *knocks on wood*
  3. Is anyone else having trouble downloading this? I had no issue with downloading the EVE configs, but I am unable to download any of the versions of the main SVE. LR, MR, and HR, are all giving me errors such as failed/interrupted in IE and Chrome, and interrupted in CKAN. The download starts and then slows down to a stop anywhere from 2.7-8.3 Mb into the download. I am able to download other files from other githubs without issue, it is only those 3 files I am having trouble with. Is there something I am missing? If not, would it be possible for these to be uploaded to an alternate site for download? I am looking forward to using this mod, thanks in advance for any help.
  4. Hello! I like the mod so far. If I remove a planet's biomes from the list, is there a way to get them back? What exactly does this function do?
  5. I have tourism plus and StageRecovery. After installing this update, I still got a failure for a killed kerbal, even though stage recovery was successful and the Kerbal is now in my roster. I'd like to note, though, that I think the recovered stage was still close enough to be loaded and it sounded like it burned up during reentry. If the issue is that I was too close to the recovered stage, is there a way to implement a fix for that?
  6. I have a highly subjective, pseudo-realism pack that I've put together that I like. It's massive, but doesn't add too much in the way of parts. Most are plugins. The added parts are mostly B9 Aerospace, even though I don't do much in space planes. I like the possibility and to experiment with space planes, and I feel the plane parts are somewhat lacking. B9 does a little overkill on additional parts to compensate, but I like the options that are even flexible enough to use with conventional rockets. Realism or not... Must-haves: Crew Manifest (Docked ships should be able to transfer crew) Kerbal Joint Reinforcement (Excessive strutting is silly, imo) MechJeb2 (I know this one is controversial. I mostly use it for the orbital data, but I made it a point to do everything it does for me manually at least once. My time is valuable, but I still like hard-earned accomplishments.) ModuleManager (I'm a big fan of custom configs to give added parts to the tech tree, and Mechjeb to every pod with a few lines of code.) PreciseNode (Quicker and more intuitive than MechJeb's Maneuver Node Editor) Protractor (For when I want to do transfers without MJ. I use it to backup MJ, as well.) Chatterer (It's too lonely for me when it's quiet.) RCSBuildAid (Invaluable) LazorDockingCam (for the cam while docking) Docking Port Alignment Indicator (for more docking attitude details) SelectRoot (Subassembly made easier) KerbalAlarmClock (Slightly faster than MJ Auto-Warp, and I use it for SOI transitions so my orbits don't shift) Minus the above, a comprehensive list: AviationLights B9 Aerospace PartCatalog (Highly Recommended) RemoteTech (Highly Recommended) Ion Engine Sounds RCS Sounds New Sounds Procedural Dynamics Procedural Fairings (Highly Recommended) Editor Extensions (Highly Recommended) Life Support Mod Vertical Velocity Control Deadly Reentry Enhanced Nav Ball (Highly Recommended) Visual Enhancements (Highly Recommended) KAS (Highly Recommended) FAR (Highly Recommended) All of these combined, provide for a reasonable collaboration between realism and play-ability.
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