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Scorpians

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    Bottle Rocketeer
  1. I agree, i noticed i unlocked the 2.5m converter part but i was still along way from 2.5m parts.
  2. I thought they said it would be back. . I don't see it.
  3. This is a good idea, the On rails can cause issues with some mods. I will keep my eye on this thread for updates.
  4. We all know them from eve-online, SG-1 supergate. and other games/tv shows. but would a space star gate using a wormhole work ? having to construct it in space at each end to form a wormhole or somthing.
  5. Hey, So i did some more testing, I couldn't seem to get it to do it again. Then i thought il try the big pod and it did it. I wonder if i am missing something and that's why its happening to me. I placed the large cargo pod, Pressed "Previous cargo" And both the outside ones read as karbonite. Hit launch now on the runway it shows up as ore. I will continue to test and see if i can track down if its me. http://imgur.com/a/2yBN4 Added. I made another design and found it on the single tank, Half full of ore. Revert back to the SPH, Select lfo in both and then launch it comes back as ore. http://imgur.com/a/eDfTx
  6. Hey Roverdude, Love the mod. ( i dont understand gitub so il post here) The single cargo pods seem to always switch from LFO to ore with 1350/3000 set when using the radial outrigger, I have just tested this and the pods work fine when in the main body but when attached to the outrigger this bug occurs, This was also present in phase 1.
  7. I have 4 Sats in orbit of kerbin, and a Big command station for long range comunications in pole to pole orbit. my moho probe just left SoI of kerbin and iv lost connection, It has the big gold folding dish pointed at kerbin. is there a way for me to regain command? I have my station with the normal unfolding system wide dish pointed at my craft but still nothing.
  8. I am thinking of going through the new career mode ( done it in .22 ). What i want is a nice realistic experience, doing missions as if i was running a space program. So my question to anyone who would like the same, or have recommendations to post what mods they would or would not use. I will list some i think should be added, if you can suggest better mods, or new ones please do. FAR - Farram Aerospace Deadly Reentry Remote tech 2 ( i like the signal type aspect ) TAC - Life support Chatterer And some that i like and think would be usfull with the way i want to play Kw Rocketery B9 Aerospace KAS City lights but possibly the replacer, tho they are aesthetics not game play wise. Was an old robotics mod not sure if its still about cant find it but i did find infernal robotics. So what do you think? what would you add, Change? or remove.
  9. I am trying to design the habitat ring for my station, Its long and has tons of docks for things like the fuel modules ect. in the centre i want a habitat ring. I have used some methods to make a good looking one but i cant seem to launch them, To get one that is decent round means its also wide and struggles to lift. Any tips for lifting a large ring into space? the centre keeps pushing up and snapping so im thinking maybe turn the ring sideways and launch it or maybe use a radial launcher instead of central. Any tips would be welcome.
  10. I have a base on eve, and mun. Signal can be patchy from remote tech due to my satalites going out of geosynchronous orbit. Can i get some tips on deploying them. Currently i launch 4 in the right distances to cover all 4 corners of orbit but they all launch with 1/2 m/s and slightly out from each other so they deposition after a warp for something else. Is there a way to keep them in position in geosynchronous from each other with out them drifting. I ask here as this is more of vanilla question than remote as i just want to have stable geosync. Should i use more than 4 to help stop the drift as more sats = more chance to be in range. Thanks guys.
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