MR4Y
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Everything posted by MR4Y
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0.24 and part recovery, will it change your approach to debris?
MR4Y replied to katateochi's topic in KSP1 Discussion
Why care about debris and part recovery when it's impossible to run out of money? Let those debris populate your planet in order to substitute the other Kerbals that aren't astronauts. -
Publicly Viewable Development Wishlist/Roadmap
MR4Y replied to regex's topic in KSP1 Suggestions & Development Discussion
Agreed with the OP. (Hopefully this is SFW...) -
Mine don't know how to read nor write, so they're safe from the abomination of contracts. Hooray for illiteration.
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Publicly Viewable Development Wishlist/Roadmap
MR4Y replied to regex's topic in KSP1 Suggestions & Development Discussion
A bunch of men can only dream about that, really. Keep in mind how many people have complained about this already and what reactions happened ( mine doesn't count for reasons you well know ). From the usual rain of fanboys to thread locking "because of derailling" ( which also happens to be on the top 5 list of reasons mods state to lock threads ). Apparently, some improvement has happened. A little video here. A FAQ there. In practice, those things are...not really necessary and seldom seem like SQUAD answering the pleas for transparency that transpire. As my usual self, I'll argument that there's no roadmap, at least no roadmap we can see. -
As a community, we should be streaming more.
MR4Y replied to Worst at Video Games NA's topic in KSP1 Discussion
But you forgot the bullet point of what you said. When Scott Manley does livestream, he doesn't stream KSP for very long and quickly jumps to play other games afterwards. So, his livestreams are not KSP-Centric, as even he is aware that KSP can be a boring game to watch, otherwise we wouldn't have two different types of time acceleration in the game. Apart from Scott Manley and a few select people, LPers rarely provide useful commentary in their videos, and livestreaming is all about crowd control and keep your viewers entertained. -
You wouldn't know, because of NDA reasons.
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What do you want to see in 0.25?
MR4Y replied to Sun's topic in KSP1 Suggestions & Development Discussion
I never mentioned features. Have you noticed how the game is not as modular as it looks even though it is highly moddable? And that most mods that add features to the core game (Planet Factory for example) end up making the game really unstable? The game also has serious resource usage issues, that render the game unstable if not satisfied. The game works, but it's too...raw at the moment. Considering how career mode is affecting the game as is, it might go to a point that you can't change the core game anymore without reworking everything. In essence, we're talking about painting a wall that wasn't even leveled and grouted to receive paint. -
If you could only install 3 KSP mods... which 3 would it be?
MR4Y replied to Frank_G's topic in KSP1 Mods Discussions
FAR, Deadly Reentry and Kerbal Alarm Clock -
Something I have to get off my chest...about to FAR or not to FAR.
MR4Y replied to Hodo's topic in KSP1 Mods Discussions
The problem is when you do the opposite. As soon as you get used to FAR, you'll find hard to fly using the stock aerodynamics. Everything has to be heavy and clunky and have tons of thrust to fly. Planes steer like bricks and have little to no control authority. Simple things that make sense in FAR can't be done in stock, because you're flying on air that's made out of oil. And other things. -
I'm not playing the game so...You can break save compatibility all day long. I'm not caring a bit.
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Mas aàentra o negócio do interesse. Como KSP não é um jogo terminado, meio que se dispensa a análise demográfica de mercado e estratégias de marketing pra atingir públicos especÃÂficos. Já se assume que o público ao qual KSP é direcionado tem conhecimento da lÃÂngua inglesa, dispensando a necessidade de adicionais. Uma vez que inglês é a "lingua globalizada", é mais fácil fazer nela. E tem outra coisa. O povo brasileiro em geral, seja por falta de cultura, alienação e ou também porque adoram ficar adulando estrangeiros acabam por desprezar conteúdo em português. Só notar o que fazem (com exceções) quando sai algum jogo em português e dublado. No geral, não há um interesse primário do próprio público de jogadores do Brasil em consumir conteúdo na lÃÂngua nativa.
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What do you want to see in 0.25?
MR4Y replied to Sun's topic in KSP1 Suggestions & Development Discussion
More focus on getting the CORE GAME DONE and less focus on features that should be considered, for the lack of a better term, icing on the cake. -
Will 64 bit allow for larger, higher part count ships?
MR4Y replied to montyben101's topic in KSP1 Discussion
I don't get what you said there. They shouldn't be feasible? -
Eu não esperaria por um jogo traduzido em português, a não ser que algum BR daqui faça isso independentemente. Estamos falando de SQUAD, não de EA ou Ubisoft.
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Discussion about the Mk.3 aircraft parts
MR4Y replied to KvickFlygarn87's topic in KSP1 Suggestions & Development Discussion
Keyword in that statement: PLANNING. -
Discussion about the Mk.3 aircraft parts
MR4Y replied to KvickFlygarn87's topic in KSP1 Suggestions & Development Discussion
Make a better search engine, then we'll use it. Period. On the topic of Mk3 system, that's not really a surprise. Let's see how long those parts will be place holders and the number of rocket parts we have increases with time. -
Will 64 bit allow for larger, higher part count ships?
MR4Y replied to montyben101's topic in KSP1 Discussion
Only if you have an nVidia GPU (PshyX), otherwise, t's CPU calculated. But KSP doesn't use PshyX. Even if you were to have KSP under Unity 5, all the physics would be calculated with the CPU. -
Will 64 bit allow for larger, higher part count ships?
MR4Y replied to montyben101's topic in KSP1 Discussion
For some people, 64-bit instantly became world peace, the cure for AIDS and the solution for every game issue and bug.