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Xenonclave

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Everything posted by Xenonclave

  1. XenosAlt - An Alternate Solar System Mod: This mod features a new set of planets which replace the old Kerbol system, all procedurally generated using Kopernicus! It is currently a W.I.P but I'm looking for feedback and ideas. In the meantime if you're looking for a fully working planet mod, you can check out my planet collection. Planets: Bellero, a hot jupiter Herrah and its moon, Hytho Verta and its moon, Wiola Kerbin (huge W.I.P and will eventually have custom moons) Jatus, a dwarf planet with rings Aruna, a saturn-analogue, with its 5 moons Calli and Tello share the same orbit, close to Aruna's rings (picture on the left is old, picture on the right shows Aruna as an oblate spheroid) Polus has a highly inclined orbit, Oblo has a very strange shape Illo has a thick atmosphere and strange lakes The final planet (so far) is a Uranus analogue, Nurr Nurr is planned to have at least 3 moons, so far there is only Ropa Planned features: - Career compatibility - Custom science definitions - A different star at the center of the system - New moons for Kerbin - At least 2 more moons for Nurr - Aruna as an oblate spheroid - Who knows what else
  2. Do you have any other planet mods installed? Could be some sort of weird compatibility issue.
  3. DOE and PlanetShine are definitely planned (I had removed them from certain mods when I last updated because I wanted to rework them but never got around to doing it and forgot to put them back...) EVE is a maybe just because I've never used the mod so I don't know how coding these mods to work with it would pan out, but I will definitely look into it. I'm also planning to re-add SigmaBinary support now that the way it works has changed as well as fixing MoE to work with OPM. Unfortunately my college finals are coming up so I'm reeeeaaaally swamped so don't expect these updates to happen for at least a week, sorry for the inconvenience! @eloquentJane, I looked at your mission reports and it's super cool! I'll definitely make some updates based on it (Flying low values being ridiculously low for one, as well as perhaps increasing the gravitational pull) I'm going to put a link to it on the first page of this thread and I can't wait to see the next installments. Seeing as I won't be able to do a proper update for a bit, just go into the XPC\EelooAlt\PlanetConfigs directory, open the Beros.cfg file with notepad and change where it says referencebody= Eeloo to equal Plock instead. Do the same for Kyx. As far as I know you can't make them orbit the actual barycenter without causing glitches (you'll be unable to enter the moons SOI so you can never orbit or land). Or alternatively I might have already released an update before you get around to exploring the outer planets.
  4. Before I get to updating all that I want to figure out what direction I'm going to take this in, since having each one as a separate mod on top of having a download containing all of them is a pain, I'd have to update that one each time I update the individual ones and it just sounds like a big hassle both for me and for the people downloading... Can anybody think of a better way of doing it? I was going to make it as a mod pack on SpaceDock but that's not working for me for whatever reason, it won't add mods to the pack. Should I just package them all as one mod instead and give people the option to remove additions they don't like? Or is it better having them all separate?
  5. Definitely will have one in the new planet pack I'm working on, don't know when it'll be released though. In the meantime I updated everything for 1.1 and added a link to download all 5 mods at once! Plus some minor fixes and tweaks.
  6. I'll get them updated as soon as I can EDIT: as far as I can tell all mods except the Eeloo one are working fine in 1.1 (for whatever reason Eeloo has become pure white in scaled space, working on it) If anyone encounters bugs in the other ones I'll get out fixes right away, otherwise I'm going to work more on fuller versions of the mods before officially updating to 1.1
  7. I think SpaceDock automatically displayed new mods released after the 1.1 beta came out as being compatible with it, and I must have forgotten to set it to say it only works for 1.05. My bad! Once Kopernicus is updated for 1.1 I'll work on updating these as soon as I can!
  8. Making a pack that replaces all Kerbol bodies with new planets and moons, still needs a few more moons though. As of right now it's a dwarf planet, like Dres.
  9. should get these moved to add-on releases, because they're all playable and done except for slight updates to them?
  10. So I updated Mios and Moons of Eeloo, and added two more small mods (2 moons for Eve and a moon + rings for Duna) and I like the look of all it. Feedback would be appreciated. Pics bc why not:
  11. 1) Right now it replaces the stock solar system 2) I used Gimp, made a lot of use of the blend tool and the clouds filter. I also used a drawing tablet with it. 3) 4) Gas dwarf 5) Yeah, I'm thinking around two. So far I've made five moons for the Saturn-like one and one for the gas dwarf 6) Pink is Bellero, brown is Aruna and yellow is Nurr. The moons are Calli and Illo Edit: Added a new mod, adds one planet (Richell) with it's moon (Iber)
  12. One of the first suggestions made for Mios was islands in the oceans, which I've now done (ignore the blue tint I was messing around with the sun) And here's some gas giants from an upcoming project:
  13. Thanks a lot for the comment! I'll certainly look into compatibility with EVE and scatterer. Right now I'm sort of updating the textures for all the bodies, starting with Mios, and when I get to Alu I'll certainly try to improve it's surface features. I've been thinking of making Eeloo's atmosphere thicker and more visible.
  14. Made a Iapetus analogue (equatorial ridge) and a random rocky moon. Gave the first one rings because I had a ring texture lying around that I wasn't using yet. Don't really know what to do with them, maybe I'll make a planet pack. I'm tempted to make a gas giant with a moon system but I feel like everyone does that. I'm either thinking a procedurally generated analogue of the real solar system, with all planets replaced, or replacing the Kerbol system with an entirely different set of planets. EDIT: Made two more
  15. Yeah I just made no changes to Eeloo occur if OPM is installed, since that mod already changes certain things to Eeloo.
  16. With OPM installed or not? Because it should be if OPM isn't but I think I made it not happen if OPM was.
  17. In my mod I left Eeloo where it was, just put some moons around it. With OPM installed, only Beros and Kyx are added and they're put around Plock
  18. Updated the OP, added support for PlanetShine, Distant Object Enhancement and Outer Planets Mod. And other minor things
  19. Yep, pretty sure there wouldn't be a problem. Actually, when I have time I'll make it so they automatically orbit around Plock if OPM is installed.
  20. Just tried it, but it only seems to work when close to the moon, and the textures stay weird when far away... Maybe I'm doing it wrong, can you post the exact code you're using? Meanwhile I got bored and made this: Right now I have it as a trojan moon occupying the same orbit as Kerbin. I should really get around to finishing the biome maps for Kyx, Beros and Alu. I made science defs at least, which will be in v0.2
  21. Hmm... I never noticed the similarity until you mentioned it. I'll definitely change it up in the next update I'll look into fixing up the textures for Beros and Kyx too, plus biome maps and science definitions and all that
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