F1refly
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Everything posted by F1refly
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Is the Aerodrone still in this? If not, is there perhaps another parts pack its part of?
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I installed the latest update and it loaded up fine the first time. I tweaked my settings as I always do and entered the game. Tried to launch the craft and got a ctd. Now when I start it up it finishes loading then crashes. I don't know what is wrong. Every update has something wrong with it, some won't let me run mods, others crash every few flights, this one won't even start up. What do?
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Its been a heck of a long time since I posted here, but I finally got back into KSP and I downloaded this mod because I specifically remember it including this cool drone thing that could fold up. But I see it isn't here. And I also remember there being little mini satelites that could be dropped from craft. Where they all removed?
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Interesting Idea, but you'd need to be mentally and physically prepared for such a long and arduous trip
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I'm actually surprised that my first Munar Landing in this update went well. It did come down a little hard and did have a close call with the lifter barely missing it but it landed alright. Still enough fuel to get it into orbit so I'm happy
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I hot hit by one of my aborted satelites (a satelite I forgot to put solar panels on). Luckily though this was one of my armored probes for the Mun but it did take off a landing leg. Still landed nicely though
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I have a few things I'd like to see: Alien Life (not civilisations but just like life like Cow analogues, bird analogues and so forth) Transforming parts/modular parts (don't know how to explain that exactly but think of building a capsule, it lands in the water on Laythe, then it opens up and turns into a boat. Then it hits land and retracts the boat pieces and extends the rover pieces) Weather. Specifically, different weather for each planet/mun. Kerbin would have Earth Weather, Eve would have Acid Rain and constant Thunderstorms, Jool would have a single massive Hurricane that moves across the planet and Laythe would have cyclones, hurricanes, thunderstorms and water spouts) Ice Drills and Water under the ice caps on the planets with Ice, so we could drill straight down and explore the depths If I had to choose just one it would be the transforming/modular parts. Whether any of this is planned though is another story
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All craft from my Constellation mission vid
F1refly replied to katateochi's topic in KSP1 The Spacecraft Exchange
Will this work on .20.0? I decided to wait till I update for when the new version comes out. This also saves having to download all the mods separetly. Are the mods complete or is it just the parts needed for these craft to work? -
New pics of the VAB and SPH with finalized shaders !!
F1refly replied to Leveller's topic in KSP1 Discussion
I won't miss the old ones as these look awesome. I just hope the interface get's an update too -
If it's debris from a crash I'm proud of or if it's part of a failed mission, I only delete it after the crew has either perished or they get rescued. I also delete all debris from my unnamed test vessels. I also delete SOME stuff from orbit as during one of my daily launches I hit a propulsion stage from one of my Space Station modules. Almost made the mission an utter failure but I needed to persevere otherwise I'd miss my launch window
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I just burn Prograde and keep orbiting till I hit something. I did that with my eve mission, had a orbit with one side exactly on the line of Eve's orbit and the other side a little inwards. The resulting slowdown allowed me to enter Eve's orbit after about 2 years in Space
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Saw someone mentioned the game online, downloaded the demo, played it for about 24 hours, then got the full version
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How Did You Name Your Space Company/Corporation/Industry?
F1refly replied to orangexception's topic in KSP1 Discussion
Mine is my first name, middle name and surname. I call it The CST Prototype Space Program -
How in the name Kod do these things work? Do you use the jet engines to rotate the wings and have struts to hold them in place? Wouldn't that like, not work?
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[0.22] Extraplanetary Launchpads Legacy Thread
F1refly replied to skykooler's topic in KSP1 Mod Releases
Hey guys. So my friend is having a issue with this mod. On my side, I hyperedit a launchpad into space, sometimes launching a ship in orbit works, sometimes it doesn't. My friend however has launched his into LKO with no cheats whatsoever and has a problem. Basically he loads a ship, it flies off and merely orbits at 0.0m/s and follows the launchpad a few kilometres away. He can actually see the ship and activate the context menus but he can't actually do anything. Has anyone here actually been successful with Orbital Space Centers? Any help will be appreciated -
new dutch design ((THE TITIAN)) 1100 plus parts!!!!
F1refly replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
I'm tempted but my Ancient PC will detonate -
I need this mod
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Things that NASA never said at a press conference.
F1refly replied to FlamedSteak's topic in Forum Games!
"I assure you Ladies and Gentlemen, the Moon Landing was only a failure because we really thought the parachutes would work" -
I download the Asteroids Mod, attach 12 Massive Ion Thrusters to it. I send it off on a 10 year orbit around the sun. Due to the solar arrays covering it, it has enough electricity to last Aeons. Also, it has a team of self repairing, solar powered, heat resistant, impact resistant Robot Kerbals. Ten years later, the Asteroid, thus dubbed CST-Oberon12/BX, leaves it's orbit around the sun, and thanks to the immense gravity of the sun and the Ion Thrusters permanently thrusting, it is going at near the speed of light, if not at the speed of light and Slams into the Kraken at such speed and with such force, that he should be dead or badly wounded at least. Although you've probably got a Gelatinous body capable of absorbing it or perhaps a Kinetic De-stabilizer field or something Jeb Status:
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Something that embodies the essence of The CST Prototype Space Agency (my in game profile). Or just a big ol space Tarantula If possible, I'd like it to be able to be used as my in game flag
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SPACE STATIONS! Post your pictures here
F1refly replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I....I....I can't actually believe it. I've actually managed not only to build a working Space Station but have also managed to dock with it. For most this isn't much of an achievement but.......still. I've never felt so proud of something I've done in KSP. Pictures follow. Also, please let me know what Y'all think of the Station design. It originally had more sections but those were only there for the Cirrus balloons. Yup, this thing got into space purely on Cirrus balloons. -
Because it's tiring trying to upload multiple pictures, here's a link to my Imgur account. Feel Free to ask whatever questions about the Rovers http://cameronst.imgur.com/
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[0.22] Extraplanetary Launchpads Legacy Thread
F1refly replied to skykooler's topic in KSP1 Mod Releases
So I'm just trying to understand this: You launch the Launchpad to any point in space? Then from there you need to harvest resources to build your crafts? And then I can finally launch Spacecraft from the Mun in a lower gravity environment thus saving on a lot of fuel? No mods are required? -
Why do kerbals speak in gibberish but write in English?
F1refly replied to Derpie's topic in KSP1 Discussion
They speak? I've never heard it, maybe I'm missing a sound module?