Bigulp
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Everything posted by Bigulp
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Probably because it mixes challenge with satisfaction in just the right way. I've got hundreds if not thousands of hours into KSP and there is always something new to attempt or mod to try. I got my 1st successful mun landing return done in a far fewer attempts though.
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What is the most expensive ship/station/probe you've crashed? I just lost a 1.5 million station and 20 Kerbals. I was trying to use an engine cluster to boost into a more warp friendly orbit. Unfortunately it was a bit unstable, folding over and burning retrograde. IT ended up entering the atmosphere where it burned up.
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Killing your Kerbals: does it make you feel bad?
Bigulp replied to Boris_T_Roach's topic in KSP1 Discussion
I got deadly reentry. Other then some bad test crafts its the only reason I have lost kerbals. I generally don't worry about their safety because most of my designs are tried and true at this point. -
Probably parts they left out of the rocket.
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I prefer to use a small kethane tank and convert it into larger fuel tanks, to me it seemed more efficient for the weight/space. If it stays in place once its on the surface you could always attach disposable thrusters on to it. Pop them off when it lands. Lots of ways of doing that. If the size is a problem you could having dock ports attached to decouplers, so you could add the thrusters in orbit and dump the ports and thrusters once you have landed.
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How many kerbals have you killed already?
Bigulp replied to Spitfiredzwww's topic in KSP1 Discussion
Haven't lost anyone yet. Almost lost one when a kerbal got flung off my space station into the atmosphere, was able to rescue him just in time. -
Do you retract station solar panels before docking?
Bigulp replied to Oddible's topic in KSP1 Discussion
I have had some weird oscillations tear parts and kerbals off my station, even destroy entire stations. Retracting doesn't help in this situation. -
I use Mechjeb for information and tedious tasks. Like sending up 30 different segments to a Space Station, its a time saver. Other things are better handled manually. Docking for instance is far more efficient if you do it manually. I don't need Mechjeb, but it makes the game funner for me.
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Say it here if .21 works perfectly for you
Bigulp replied to stupid_chris's topic in KSP1 Discussion
Mine is working fine, I have already flown to the Mun twice today. -
I like the new parts they added, new connecters, a couple new tanks.
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do you agree greater hype = greater disappointment ?
Bigulp replied to lammatt's topic in The Lounge
There is no hype, this game is fairly well proven as it stands now. -
I have a ring of debris in LKO, its visible as you leave or return from the mun and of course I have to pass through it every launch. Its been growing. Another time I had a rogue eva kerbal who used up all his monopropellent take out an entire solar array on a station. Just smashed it to pieces. He survived to orbit for another day.
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Unless something goes really wrong and the kerbal ends up floating through space I will make a serious effort to rescue them.