Well right now i feel so distracted with other craft and college (part of the reason I lost to Zekes but was still fun anyway. Other reason is I felt like I rushed myself instead of taking my time) so I won't be battling again until I have time to rest and settle myself down. Zeke it was fun though
Correct. the Spirit can carry 9 kerbals in low gravity (minmus, Ike, Pol etc...)(not mun) However she doesnt carry a whole lot of fuel so she will have to work along side a space station or interplanetary ship
On a lighter note Projects Genesis's Spirit Class LGT is ready and comes with launcher try it out http://www./view/k5e8ex079orpn52/Spirit_Class_LGT_luancher.craft
I need to work on hit my shots at longer range you were hitting 2km while I was only 2-3 hundred meters I ll be ready next time (if my mac will let me)
PGS Halo moved into position Target: Winged Serpent Shot Fired And hit Needless to say, she is not going anywhere fast Zekes turn http://www./view/h7d48e9iswdcg25/persistent.sfs
On second thought I can tell y'all now. So here is my game type to get carriers and fighter more into battle Each team has fighters (amount decided by combatants) and a base (carrier or space station) The base can have no way to attack and cant be moved (meaning no increase/decrease in orbit) once placed. The only thing a base can do is rearm and refuel a fighter Bases must be far enough away from battle as to not cause lag Players can only use fighter to attack Bases cant be attacked until at least 70-80% precent of fighters are killed/disabled. Win conditions are: Enemy base is killed (original core is destroyed) Most damage done to base (spectators decide winner) (if spectators cant decided) how many fighters remain alive What are y'alls thoughts?
I have been thinking about that and I may have come up with an interesting game to let fighters and carriers have more of a role in the game I ll explain after class
Mech jeb would cause people to lock missiles onto a target instead of guiding then themselfs The only mods that can be used are hyper edit (to set up the battle) and kerbpaint (adds color)
Project Genesis Ships PGS Freedom PGS Halo PGS Liberation (flagship of the Second Space Fleet) First move PGS Liberation moved into position (BTW I think this is one of the coolest pics I have ever taken) First Target Messanger of Revenge Shot Fired And hit There was a slight glitch which caused my target to just fly away so I caught up with it. I decided to attack it with 2 salvos of .5 meter missiles None of the shots were kills but at least its missiles are gone http://www./view/cqi8e85gi37c7g1/persistent.sfs Zeke your turn