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Fail-Man 3D

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Everything posted by Fail-Man 3D

  1. I finalized the design of [thread=56957]my SCANsat-based US-K mapping satellite[/thread]
  2. I had the same problem in a clean-slate install of 0.22-linux. Squad seems to have accidentally shipped the Windows version of settings.cfg with the Linux build of 0.22. The fix is simple; open up your settings.cfg in a text editor and replace MODIFIER_KEY { primary = LeftAlt secondary = RightAlt group = 0 switchState = Any } with the following: MODIFIER_KEY { primary = RightShift secondary = None group = 0 switchState = Any }
  3. There are at least two fuel cell mods for .21.1 (one using LF/O or monoprop and one using custom resources), but I'm almost certain they haven't been fixed for .22
  4. While they are useful for rovers, KAS storage boxes still fall short of KASPAR in some use cases. KAS payload boxes require 2n parts to secure (where n = number of payload boxes); this could cause lag/RAM pressure issues on some computers. Based on nothke's screenshots, KASPAR payload racks require only n+1 parts to secure. KASPAR rack carriers are also streamlined, potentially offering yet another benefit for FAR users.
  5. This post has been combined into [thread]56957[/thread], could a moderator please lock and/or delete it?
  6. Notice: This doesn't handle "del /s" properly! I made a quick-and-dirty bash script to auto-convert debloat.bat #!/usr/bin/env bash # License to keep the moderators happy: # This script is released into the public domain per United States copyright law. # If your country has no legal equivalent, then the license reverts to your choice of WTFPL or CC-BY echo '#!/bin/sh' > "$2" sed -Ee -e '/^[[:blank:]]*$/d' \ -e 's/[[:blank:]]+$//' \ 's/^del/rm/' \ -e 's/\\/\//g' < <( dos2unix < "$1" ) >> "$2" chmod +x "$2" Tested on Linux, should probably work on Mac. Cygwin and SfU/Interix may require you to install dos2unix. SfU/Interix may also require you to install bash. How to use (from within GameData): chmod +x convert.sh && ./convert.sh <infile> <outfile>
  7. Note: This list is not complete, I'll work on refining and expanding it over the weekend. Can't play without (most to least important): - sarbian's dev build of MechJeb2 (the "force rotation" option in docking mode is quite nice) - Kosmos Space Station Parts Pack (used in almost much every rocket I build) - NovaPunch parts pack (used in every rocket I build) - The pre-alpha Dunar Excursion Module (used in my VTVL 3-seat crew SSTO) - RLA Power Generation pack - ULA pack - C.O.R.E. ANVIL - Procedural Fairings (handy for strutting big payloads) Nice to have (no particular order): - FASA - Orion nuclear pulse propulsion mod - StarShine Industries Athena parts - Ferram Aerospace Research - FusTek station parts - FusTek IACBM - BobCat's Soviet Pack - Lionhead Aerospace European Pack - American Pack - cBBp's Dragon - LazTek SpaceX pack - RLA ion engines - RLA stock-alike - Component Shuttle System - B9 Aerospace Parts Pack - The ramjet from Taverio's Pizza and Aerospace
  8. ÃÂрñðûõт I was trying to name a Munar-orbit Kethane scanner that was heavily inspired by the US-A spy satellites.
  9. Seconded. I have a family of ~30 ton lifters with liquid fuel tanks mounted on top of the SRBs that feed into the central tank. MechJeb shuts the main engines down about 30 seconds into the ascent, and restarts them after the SRBs burn out. As a result, the 6-booster and 8-booster variants still have fuel in the booster-top drop tanks when the SRBs burn out, bringing the TWR below unity until they are manually staged away. I considered using <SolidFuel> = 0 but realized that other solid-fueled motors in the payload (e.g. launch escape systems, the Kosmos VA deorbit motor, my Duna lander's deobit and braking pack, etc.) would interfere with this.
  10. Copyright reasons. The author of SAL seems to have vanished, the source code has no licensing info, and the release thread (which supposedly* mentioned the license) got lost in the forum crash. *This is post-crash hearsay, I haven't been here long
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