Jump to content

DataSchmuck

Members
  • Posts

    9
  • Joined

  • Last visited

Reputation

5 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. My server is updated to 0.1.3 and running! [uS-NW][24/7] SOA Space Program dataschmuck.asuscomm.com port 2076 max players: 6 radius: 1500m
  2. So in the next version where you can set the bubble range: -The bubble is now a cylinder. -You can change the radius of the cylinder, but not the height -the height is hard coded at 35,000 -the default radius is 20,000 -the center point seems to be somewhere between the VAB and the launchpad (close to where Jeb is standing) -setting the radius to 0 will cause collisions between simultaneous launches on the runway/launchpad. (but you could set up a queue system for launches) -1500 radius will cover the runway end to end, and cover the launchpad. The edges of the radius are just a little past each end of the runway.
  3. This happens to me with no mods installed. Dock 2 things together in orbit. Go to space center or disconnect, come back, go back to the station and you can no longer un-dock. It happens every time.
  4. No, you were right, I miss-read and was just looking in the base bin folder. Got it running now and joined successfully Thanks for the tutorial! It was easier than I thought it would be.
  5. All this does is give me a 2 new .dlls: ICSharpCode.SharpZipLib.dll KerbalMultiPlayer.dll If I throw these into the server folder and run the original 0.1.2 KMPserver.exe it crashes when someone joins. Should I be getting the new .exe and other sql .dlls when I hit build?
  6. My Server: SOA Space Program dataschmuck.asuscomm.com port 2076 Max Players: 4 Location: Northwest United States Server is running on a 4.6 Ghz corei7 2600K, 8G Ram, Crucial M4 SSD, Win7 64bit, Comcast 50down/10up No modifications currently (for stability)
  7. My Server: SOA Space Program dataschmuck.asuscomm.com port 2076 Max Players: 4 Location: Northwest United States Players are set to 4 because every server I've joined, the UDP and connection issues always start after 5 or 6 players have joined. Server is running on a 4.6 Ghz corei7 2600K, 8G Ram, Crucial M4 SSD, Win7 64bit, Comcast 50down/10up
  8. I made the edges frilly. Do Kerbal flags support transparency?
×
×
  • Create New...