DorfKerbin
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[Airships in 1.12.3] HooliganLabs Mods
DorfKerbin replied to JewelShisen's topic in KSP1 Mod Releases
Nobody needs an airship so badly that you or a coder need to preempt Christmas celebrations. Even my 'flying' Eve rover (the SS Chitty-Chitty-Bang-Bang) can stay parked in orbit. Be merry and celebratory! -
[0.25] Astronomer's Visual Pack - Interstellar V2
DorfKerbin replied to Astronomer's topic in KSP1 Mod Releases
Astronomer, I was questioning my sanity and ability to control impulse buying after I recently purchased an i7-4790K @ 4.5GHz and 16GB RAM to match a GTX760. Interstellar has reassured me of my overkill choices. Absolutely beautiful. Q: I'm running Linux 64-bit and the original Interstellar release (no ATM - 5.9GB process); a second or two of freeze-up on initial scene/ship loading, but otherwise no issues. Would Interstellar v2 offer anything or shall I just keep drooling? Thanks again for an excellent mod. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I might be wrong, but I think the threaded optimizations are only for nVidia's proprietary driver. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
After the 'change two bits' fix, I haven't run into a mod that hasn't worked, actually. I'll edit that post. I also ran into the hilo.dat/Hilo.dat issue. I used a symlink instead of a rename, but the same end result. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks, I was wondering if that would work, and it's a much better game-by-game option. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks! I'd completely forgot about Nvidia's threaded optimizations. It gave me a bit of a performance boost for Witcher 2 as well. Any idea how to add it make it fire from within Steam? LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 ./Steam Would launching the client as such also apply to any games launched? -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Same libpng's here. I reinstalled KSP fresh for 0.20 release and played stock/64-bit for about 4 days with no problems, and only started seeing CTDs as I added mods. No problems at all since applying a.g.'s fix. Other than this thing that's fixed, the 64-bit version is noticably smoother than the 32-bit version for me, and really solid. Please thank the appropriate people for their efforts. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Same here, Ubuntu 13.04 64-bit. I think the only commonality is when a 64-bit OS is used to launch KSP's 64-bit executable. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Yes, I believe they both store maps as PNGs, so it would make sense that they'd work. I'll have to revise the 64-bit mod list. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
It seems I understated things upthread. a.g.'s fix not only eliminated my .x86_64 CTDs on initial load (so far, anyway), but also made ISA Map and Kethane work perfectly. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks! That seems to have helped. I had a chance to play with the 0.5 version last night. Loaded fine for me, and runs well except when one of the survey parts is used - it then CTDs on the launchpad (same as ISA Map). -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Glad it might help. In fact, it does: Stacktrace: at (wrapper managed-to-native) UnityEngine.WWW.GetTexture (bool) <0x00069> at (wrapper managed-to-native) UnityEngine.WWW.GetTexture (bool) <0x00069> at UnityEngine.WWW.get_texture () <0x0000f> at DatabaseLoaderTexture_PNG/ .MoveNext () <0x00227> at (wrapper runtime-invoke) <Module>.runtime_invoke_bool__this__ (object,intptr,intptr,intptr) <0x00059> Native stacktrace: /home/DorfKerbin/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0x92c92) [0x7f2718729c92] /home/DorfKerbin/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0xd000d) [0x7f271876700d] /lib/x86_64-linux-gnu/libpthread.so.0(+0xfbd0) [0x7f271cb3ebd0] /home/DorfKerbin/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP.x86_64() [0xbcec9f] [0x7fff54e21740] Unfortunately (for me), I think the 'fix' you suggest is a bit beyond my skillset. With my present mod setup, this CTD happens about 3 out of every 5 times I start KSP, so it certainly sounds like it could be that bug. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Edit: This post is outdated. Most problems with adding mods that I ran into with the 64-bit executable were solved by using a.g.'s fix. If you're crashing during the initial load (or loading Kethane or ISA Map parts on the launchpad), that's likely a good place to start. As promised a bit earlier up the thread, a list of mods that work with KSP.x86_64 (ver 0.20.2): Working mods: Mechjeb 2.0.8 SubAssembly (with fix found on the forums) KSP Stock Part Expansion (KSPx) H.O.M.E. 1.0.3 B9 Crew Manifest Tri-Struts Hyper-Edit Kethane Haystack Quantum Struts Common Berthing Mechanism Non-Working, Non-Crashing Mods (if you don't add the associated part, it won't CTD on the launchpad): Chatterer ISA Map (dev build) Crashing Mods (cause CTDs even if not used) Editor Part Filter (on loading VAB screen) We did a bit of Reddit crowdsourcing for the list (thanks to those who participated!), so I haven't personally confirmed each one works. I actually have some intermittent CTDs on the initial load when adding some of the larger parts mods (B9, Kethane), though sometimes they manage to load nicely. Hope that helps someone. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I'll try to put something together, but it may take a week or two. I also have a space program to oversee. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Is there a list of working / non-working mods somewhere for the 64-bit Linux version? The vanilla 0.20 version of KSP.x86_64 has been rock solid for me (and the initial load seems much faster), but the mods are sort of hit/miss. MechJeb2 works fine, the newest ISA Map causes CTDs on the launchpad. Those are the only ones I've been brave enough to add since the 0.20 update. I'm guessing parts-only mods should work fine, and anything with a .dll will be hit/miss. Thanks! -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks, Friendly Neighborhood Mod. Due to the nature of a 0.20 release (as good as it is already), it means instead of complaining (at all), I report, re-learn the alternate controls, and wait patiently. -
The Linux compatibility thread!
DorfKerbin replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Same here, mouse scrolling doesn't work for me, or works in ways its not supposed to (scroll-zoom-in results in scroll-zoom-out sometimes, or not at all) I had to register sooner or later, and this was a good time for a first post.