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gunnyfreak

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Everything posted by gunnyfreak

  1. so when you load a quicksave, the vessel counts as new, and when you stage that it will charge you the cost again. I don't think this is intended... to reproduce, send a rocket to space, F5, F9, and stage something off
  2. can't seem to access the config, when i click the MC button it goes straight to the mission selection screen
  3. may I suggest a 1.25m (small sized) kethane tank? also re additional mass, maybe there could be a over 100 percent conversion rate, except it only works in atmosphere (with built-in or outside air intakes and stuff). This will by quite a bit more efficient (maybe 130-150 percent?) and will encourage the establishment of mining bases on duna and laythe or orbital refinery ships around eve and jool that can dip down into atmos to refine and come back up again
  4. hi I'm wondering, before I send my command station abroad, does the 3 crew members need to be in the same module? So if jeb and bob are in the main lander can, and bill is in a hitchhiker or a secondary command module on the same station, can we still command from there? thanks in advance gunny
  5. ok uh... -base value is not actually added to the cash, it's just multiplied with the action to get the actual achievement value -15,000 is legit, orbiting kerbin sounds cool n all, very useful -science fee for orbiting kerbin science is non-legit, if you see the chart is says N/A -not sure what's the 468 km orbit cash from, that's not the sync orbit, is it? Even so it'll only be 25,000 -atmo maneuvering on kerbin is also non-legit, see chart. Atmo maneuvering is defined as dipping down into the atmosphere without landing from space, landing applies landing instead of atmo maneuvering -mission multipliers are non additive, so unmanned halves your income -first time is 1.2, so unmanned and first time gives you 0.6 times the income (as your income, not in addition) -recovery is legit, 14,100 k for sake of organization (I round to nearest hundred) your total comes down to: -28,200 (vehicle)*0.5 (recovered) ------------------------- |-14,100 15,000 (kerbin orbit)*0.5 (unmanned)*1.2 (first instance) --- |9,000 Total ----------------------------------------------------- |-5,100 Sorry for the confusion
  6. This is something I have been playing with for a little bit, just started with my own version of the campaign, thought I'd share it (long term lurker and still somewhat noob here, go easy ) mods: Mechjeb (don't judge...) FAR system Deadly Reentry Kethane Remotetech Engineer redux no NERVA (not a mod, honor system) rules: Initial budget is 50,000 Kerbits, each planet has a base value, which is then multiplied by the action you did on it. Missions are then multiplied by certain values according to how you did it. One mission can perform multiple action on multiple planets, but all manned missions except for base are only cashed in when all crew have returned to Kerbin. The chart goes like this -kerbals incur a 5,000 kerbit penalty when killed, in addition to voiding the mission -for a craft to be considered a base, it must meet the following criteria: --can light up the surroundings (at least one floodlight) --be self sufficient in power (at least during daytime) --at least one docking port and a vehicle that can dock/undock with it --at least one HitchHiker module --no RCS or rocket (landing equipment must detach after landing, base on wheels is ok) --base mass is measured at time of landing without assisting crafts but with attached ground fleet Thus far I've been to mun and minmus on this budget, it works ok so far. Ideas of improvement and are welcome, I'm not sure if I balanced things quite right yet. thanks in advance gunny
  7. I put it in a simulated .20 mod, based on mechjeb 2.0.8 so the DLL file is in GameData/kethane(made up name)/plugins/MMI_Kethane.dll then I took the original mod and placed the folders like such: Parts: GameData/kethane/Parts PluginData: GameData/kethane/plugins/PluginData Plugins: N/A (replaced by fix) Resources: GameData/kethane/Resources then I did the PART{} thing on the config file (for those who don't know you now need to wrap each part config file in PART{ and } for it to work) thus far nothing crashed or seemed to break, and I saw the parts seemingly normally in the VAB so it's probably working, I haven't actually scanned for kethane yet though so that's still uncertain
  8. using default for main flag, and making different flags for different missions this is the flag for Artemis fleet, operating around Kerbin and her moons. my first spaceship is always designated as KSS Artemis and the flagship of this fleet. now if only we can display flags on ships/space stations
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