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n01487477

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    Bottle Rocketeer
  1. I guess, my post didn't connect with the community. I should have used a stronger antenna. I know this mod is not an autopilot, but without being able to switch vessels and keep the burn/manoeuvre settings; does it not render the mod problematic over the long duration flights and the command console useless? I know that looks like a flame post, but I'm willing to get into the code if there is the ability to solve this issue. The problem may be KSP itself not being able to change trajectories etc on non-active vessels. Is the way forward some type of alarm system which switches (notifies) to non-active vessels with burn orders. I know kerbal alarm clock integration is available, but without persistent command console data, is the only choice to have 100% antenna coverage? I'm not just a complainer, I'm willing to code. What is the way forward?
  2. Hi - Thanks for the terrific mod. Is there any way for the flight computer to remember the settings inputted when switching vessels? I just switched between 2 satellites which I had just set up for Mun insertion burns and made a cuppa ... came back and they were heading off into the void. Sorry, did a thread search but came up with little useful info on the topic.
  3. Sorry, but that's not a good idea either for the others that would have craft zooming off into the cosmos or want adjustment burns. I think that it is best to program the onboard computer with the burn details as it already stands. This allows you to burn prograde, node, etc with m/s, time etc ... Do you know how to use the computer nav properly ? I only ask cause it only takes a few mouse clicks to set it up right - as long as you have a connection. If you don't - I'm willing to post a quick youtube video for you. This is my second post cause the first got lost somehow...
  4. Well doesn't work like that - sorry. You need to program the computer to do a burn while you have an active link. This can be set up with prograde, node or other variables. But it needs to be set. I like the feature except when it glitches out once in a while - mainly due to probes spinning (unbalanced) or in previous .22 from an unknown mod issue I was having where the engines weren't burning long enough.
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