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2808erik

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Everything posted by 2808erik

  1. So I'm assuming only "edgeLength" and "range" still affect the terrain/tesselation quality, because 1.3.0 looks a lot worse by default worse coming from 1.2.3 and it is not disclosed anywhere how to tune the graphics or why it was changed. That is why I was curious, thank you for the quick reply though. You are amazing.
  2. Hi, I just reinstalled Kerbal Space program's latest version and reinstalled all of my mods, but Parallax didn't look as good as in previous versions. Why did those settings get nerfed and some removed in Parallax 1.3.0 from 1.2.3 ? https://imgur.com/qPztQOd The game looks much better and less flat (like Parallax looked before updating the game) , after I pasted the removed and changed settings from 1.2.3 into 1.3.0 and a performance hit is non existent on my 2070 super.
  3. The normal map in: Parallax_StockTextures\Dres\PluginData\mid01.dds is corrupted in your github upload. Parallax_StockTextures\Gilly\PluginData\low.dds is corrupted as well.
  4. jet engines are behind the atomic rocket motor, btw. if youre looking for airintakes on the mosquito SSTO they are inside the fueltank ;D
  5. Hello KSP Community, I'm fairly new to KSP and want to show you some of my SSTO creations here. First of, please dont expect flawless grammar because my first language is not english, I'm from Germany btw. so here are my first two SSTO's i ever made tell me what you think please. This is my first SSTO its fairly stable and SSTOs fast nothing too special http://www.filedropper.com/sstofishmki This is my sceond SSTO in 3rd itteration its very fast and fuel efficient, best way to orbit with it is get to about 2000m/s before intakes runout at about 25000m altitude you want to use the atomic engine as less as possible while still in atmosphere, if you do it right you will have about 2/3 of fuel left thats enough to orbit Mün and go back to Kerbal. http://www.filedropper.com/sstoatomicmosquitover3_1 please let me know what you think more soon
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