So the wildcard thing would be awesome, but i just cant wrap my head around the need for breaking up multiple DLLs into various mod folders, then only processing CFGs under those folders... so if i wanted to add science integration to some mods that dont have it right now, like Kethane or SumDum's Station things - in your system i would have to create a CFG under each other those folders with that folder's contained parts that i wanted to add to the tech tree? That would get annoying as i'd then have to go into each mod's folder, edit that config for those parts, then go to the other folder and mod those parts, and do this for all my mod's parts that i'm adding tot he tree - it would even be more annoying if i could reference all other mod's parts from that one kethane folder or what not - i'd have to remember where i put the CFG with my science integration right now i just have one file at GameData, called MM_scienceIntegration.cfg and dump all parts in there separated by nice commented out dividers, this seems a lot easier for me