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Johnno

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Posts posted by Johnno

  1. I haven't set out to do this myself but it shouldn't be too difficult, with a good approach. I'd suggest aerobraking the 'mothership' in Jool's atmosphere to begin with, leaving it in an orbit with a high AP, around the outermost moon's altitude (Pol, I think?). Once you get to that AP raise your PE slightly so it's not in Jool's atmosphere, detatch a probe and aerobrake that one in turn to lower its AP to the desired target's altitude, orbit insertion as usual. Rinse repeat for other probes.

  2. I don't use the abort sequence function itself, but I do build in escape functionality into a lot of crafts. My airplanes / spaceplanes pretty much always have one, whileas manned spacecraft modules don't always. Usually I feel that it's enough without, sometimes I'm just lazy and use revert flight to iron out issues.

    I've yet to play a 100% serious straight off the pad save, if I were to then everything would get escape systems that were tested by unmanned systems until they worked flawlessly. Which actually sounds like a fun thing to do (the testing/designing aspect), think I'll start on that later today.

  3. I went for a simplistic one- all these ships must be really complex The Sarah III is less than 100 parts, can take off from anywhere on Kerbin, and works like Apollo.

    *Moderator hat on*

    zekes please be considerate and use a gallery if you want to post a bunch of images, especially since those are on imgur. Your post was rather bloated in size.

    *Moderator hat off*

    That doesn't look like Apollo at all and the only similarity is that there's docking involved and that the lander is separate. You don't have 3 crew, nor a 2 stage lander, and you seem to be launching predocked with the lander upside down. There are indeed low partcount solutions for most things, but this thread is intended for replica or similarity crafts, not just posting random manned Mün missions.

  4. You can't do unmanned flight until you unlock the probecores through manned flights, change their science requirements or change the pod config file. If you want to play the career mode as it currently is in the stock game without altering any files yourself you'll just have to do manned flights until you unlock the probecores.

    And this is a computer game not designed to 100% mimic historical spaceflight, so any argument or expectation there is moot.

    To prevent decouplers/stage separators from having too much force you can use struts to connect the stages to eachother.

  5. I'm a huge fan of Apollo, here's some of the stuff I've done so far, I've yet to dedicate heaps of time to create something that's extremely accurate though (like Mulbin's). I've been very happy with the rover, pretty much 100% set, except posting these pictures I realized the dish antenna's been changed. Thinking I'll have to add the old one to my install just for looks on the rover. CSM and lander get weaked between missions really, the rover I can build from memory by now.

    Rover

    qWTejsb.jpg

    ppvo7Xa.jpg

    CSM

    hX9j6i0.png

    Lander

    BjAU1Xk.jpg

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