Jump to content

GwiloProductions

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by GwiloProductions

  1. Um not to be a dick or anything, but its pretty easy to install a mod in KSP.. Prior to this update I had no issue.. I've wiped KSP 3 times and reinstalled Kethane the same amount. Pretty flawless, unzip the kethane.zip to KSP/GameData folder... However, upon further investigation, Kethane was not the cause of the issue. Seems one of my other Mods, was conflicting with Kethane, and upon removal, has resolved the issue. I have a feeling it was using an older MMI_Kethane.dll file which was causing the conflict. I will try and see which mod was using an older dll, and update this post. Thanks for the assistance. GP Space Industries
  2. Ok I have an interesting issue when ever I put a kethane part (scanner/debugger) on a craft. When on the Launch pad with the debugger and I click 'Show debugger' my FPS drops to 1fps. When I attach a scanner, and head to the launch pad, KSP sticks in space with atmospheric sound looping in the back ground. However if I use the same craft with no Kethane parts, its just fine.. Anyone else have a similar issue?
  3. I do not have the link, but I make it a point to scan from no further than 150k from the surface of the body, for me this gives the best results at x50 or x100 warp.. and still keeps entering space safe .
  4. I do mine as follows : 1. place a sat in a polar (N/S) orbit. 2. Place your second sat in an orbit between 32 and 45 degrees... essentially the same as the ISS. Using this you can cover the entire surface in a matter of minutes. **You have to be in control of the vessel for it to scan.. Use a MAX time warp of 4 arrows **
×
×
  • Create New...