ohlookabirdie
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Everything posted by ohlookabirdie
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Modded mission problem
ohlookabirdie replied to ohlookabirdie's topic in KSP1 Gameplay Questions and Tutorials
Tried all these things yeah i landed, and i think it was stock, i don't think i have any modded parts unlocked on my science tree yet, unless its mechjeb that's causing the problem - - - Updated - - - done thanks! -
Hey guys, So I installed a few different mission mods (via CKAN) and one of the missions I have accepted will not complete even tho I'm 100% sure I've met all the criteria. here is a shot of the mission control page for the mission after i have attempted it 2 times. Here is a shot of all my mods and the content of the ContractPacks folder. I'm unsure which one gives this mission.
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i hope this is the right place to post this, and apologise if it isnt. I require a new laptop and i was wondering if this laptop would run ksp. http://www.amazon.co.uk/gp/product/B00LFL8LVS?psc=1&redirect=true&ref_=ox_sc_sfl_title_1&smid=AXGEUC00TYC0X im also very willing to look at other suggestions that are around that price, or tips on what to look for.
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I would love to see a day when i could have my orbital map view on my 2nd screen while flying my ship on my 1st screen. We already have lots of hardware support, like 3d mice. i think this could be the next one (i apologize if this is already possible, please feel free to correct me)
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this needs bumped because we need new dV maps. according to DigitalPsychosis the dV needed to get to LKO is about 1/4 less than it used to be
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i loaded kps... realised my mouse was broken... then closed ksp again will buy a new mouse later today and then do some long distance probes
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Tech Tree Problem
ohlookabirdie replied to ohlookabirdie's topic in KSP1 Technical Support (PC, modded installs)
thanks, i'll check -
I have all the Near Future mods, MechJeb, and SCANsat installed on the latest 32bit version of KSP, on Windows 7. When i unlock a new node on the tech tree it doesnt automatically show the next set of available nodes. i have to close the science center and open it again. Anyone got any ideas what is causing this, i have installed Near Future to the letter of its instructions. and i didnt have this problem when i just had MJ and SCANsat.
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Saving Lander as Sub-assembly
ohlookabirdie replied to ohlookabirdie's topic in KSP1 Gameplay Questions and Tutorials
thanks guys -
I have just built a Mun Lander and i want to save it as a sub-assembly to add to a larger transfer craft but it wont let me. it says "part is not attachable" or something like that. how can I make it attachable? here is a pic of the lander, its nice and simple. (Click for bigger) *EDIT: i want to attach it via the docking port on the top.
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Problems
ohlookabirdie replied to ohlookabirdie's topic in KSP1 Technical Support (PC, unmodded installs)
I think its a Chrome problem because it wont load at all now, and i have removed KSP from my laptop. thanks for trying guys -
Problems
ohlookabirdie replied to ohlookabirdie's topic in KSP1 Technical Support (PC, unmodded installs)
thats just the minor problem, but thanks. i really need to get this other problem fixed tho.. -
I dont think this is a gameplay question but the mods can move it if it is... I used the patcher to update to 0.25. when i loaded it up the resolution settings were wrong so i fixed them. later when i loaded up chrome its displaying everything huge. and its not a zoom problem. it seems to be resolution but my laptop's resolution has not changed and ksp is no longer open. anyone have any ideas whats going on? (oh and some of the parts are coming up twice in my parts lists in game)
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What are the craziest contracts you have gotten?
ohlookabirdie replied to SubzeroSpartan7's topic in KSP1 Discussion
Plant a flag on Eve.... suicide mission... i've never even attempted a Eve return to orbit, and o dont plan to any time soon. maybe once i've visited all the planets and moons -
the calculation that i want done is this: how much fuel do 8 LV-1R engines need to burn for exactly the same length of time (at full throttle) as one RT-10 solid booster. and the same question but for 8 Rockomax 24-77 engines. I would love to know how to work this out for myself, so if you could show me your working, and what equations you used that would be great
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Docking mode vs staging
ohlookabirdie replied to Rabid Bat's topic in KSP1 Gameplay Questions and Tutorials
i never use docking mode... even when docking... -
i said excluding eva landings
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what is the furthest you have traveled on EVA in space (excluding EVA landings on moons) i recently did a 32km ship to ship space walk because i couldn't be bothered getting closer after the ships drifted apart on time warp and i realized i forgot to transfer crew
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wobbly stations
ohlookabirdie replied to ohlookabirdie's topic in KSP1 Gameplay Questions and Tutorials
ok, on a related note... i launched a ship today which had several reaction wheels because of the lander attached. all were in a line with the CoM, none were attached radially. the ship still wobbled... why? this never happened me before -
wobbly stations
ohlookabirdie replied to ohlookabirdie's topic in KSP1 Gameplay Questions and Tutorials
thanks guys. i'll try these things when i play later. when you dock does the point of control automatically go back to the main station controler? -
i have a space station in orbit (3000km) and its big by my standards. up until now i have not had any problem with wobbles, but i just another ship to it and it starts wobbling all over the place. whats up with that?
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i didn't see this on the already suggested list so i hope im not repeating what someone else has said. I think it would be good if you could choose where to transmit science data to, like either to the space center to add directly to your science, or to a space station/satellite with a the lab part on it so you can boost the science score from it a bit, and help negate a little bit of the lose during transmission.