GarlandMP
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Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I just wanted to take the time to wish you the best of luck with your studying. I'm looking forward to your cinematics as well as just continuing to converse with someone who is as cool as you are. To quote Scott Manley, "Fly safe!" -Garland -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I could see a PSA: "Jedediah always knows to look both ways before crossing the SOI!" -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
GarlandMP replied to damny's topic in KSP1 Mod Development
Hey, remember when this thread used to actually talk about the SCANsat mod? -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I greatly appreciate this! Already downloaded. :] -Garland -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
What is that inflatable-looking module in the middle of your craft and were did you get it? -Garland -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
GarlandMP replied to damny's topic in KSP1 Mod Development
That's what I thought, but it keeps blinking back and forth, as well as the fact that I am within the acceptable limits. -Garland -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
GarlandMP replied to damny's topic in KSP1 Mod Development
I thank you for that! Unfortunately, it still doesn't explain why my LOW/HIGH indicators are blinking green-orange. Any idea? -Garland -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
GarlandMP replied to damny's topic in KSP1 Mod Development
Am I to assume that if one of the indicators on the scanning map links between green and yellow, it's teetering on its range? Furthermore, one out of to do you recommend for the low resolution and high resolution scanners? I can't seem to find anything in the documentation. -Garland -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Having said that, I don't want to take away at all the brilliance of your videos. Just because the tools exist doesn't mean they create the art for you. Artistry isn't just having the vision, it's also having the ability to use the tools to properly express your vision. -Garland -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I believe he uses a mod called KerbCam for the filming, which allows you to set a frame reference (i.e., your ship), and if you look closely, both of the Kerbals don't actually move at the same time. When they do, they are attached to ships that have MechJeb, doing the controlling, but that's not to say there isn't a lot of the piloting done by hand, which there is. -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Actually, one of the space shuttle missions to repair and upgrade the Hubble Telescope had something similar-ish. To replace various parts and circuit boards, they had to open up giant panels, and they have these massive hand-grab bars. Well, the astronauts could not get the panels closed, and after doing all of these hugely delicate replacement and upgrade procedures. Scientists and engineers are scratching their heads. Nobody knows what to do. Finally, the astronaut physically holding onto this bar, waits until there is a brief communication blackout, breaks the bar off of the door they are trying to close, the doors close perfectly, like it up tight, good to go. Job done. -Garland -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Yes, plans. ;] -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Yours, unfortunately. -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I did as you suggested and the problem still persists. I will try getting the archives again, just in case they were, somehow, corrupted. -Garland -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I guess it depends upon what kind of servicing you are referring to. Are you talking about physical manipulation of parts and modules or something that, say, delivers fuel? If that's the case, I would likely call it something along the lines of a support drone, but now I'm just splitting hairs. -Garland -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Yeah, I just double checked. I even tried launching from the launch pad and the runway, both of them having the same outcome. Is there a chance they could have gotten corrupted? I have no idea how, but since it's across all files. I will try one of mine, next. -
Cupcake's Dropship Dealership...
GarlandMP replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Hey, I was wondering, have you ever come across an instance where your vehicles just fell apart on the launch pad? Yesterday, I was playing with the Tadpole LV, managed to take it to Minmus, and today it won't even leave the launch pad. In fact, none of your vehicles seem to be staying together. Looking at them, it's almost as if the struts have become disconnected, even though they are still visible, i.e., not just a single point. The only difference between yesterday and today is the fact that I installed the newest version of MechJeb and a texture compression mod. Any ideas? -Garland