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GarlandMP

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Everything posted by GarlandMP

  1. I just wanted to take the time to wish you the best of luck with your studying. I'm looking forward to your cinematics as well as just continuing to converse with someone who is as cool as you are. To quote Scott Manley, "Fly safe!" -Garland
  2. No, the scanner is activated, but does the ship with the scanner need to be active?
  3. So, that is a confirmation that you do not have to have your scanning craft active in order for the scanning to continue? I can go on with other missions, yes? -Garland
  4. I could see a PSA: "Jedediah always knows to look both ways before crossing the SOI!"
  5. Yes, in the VAB/SPH, simply right-clicking on the control surfaces allows you to alter how much force they generate. Also, I love those flags you have created. Absolutely beautiful-looking. -Garland
  6. Hey, remember when this thread used to actually talk about the SCANsat mod?
  7. I greatly appreciate this! Already downloaded. :] -Garland
  8. What is that inflatable-looking module in the middle of your craft and were did you get it? -Garland
  9. That's what I thought, but it keeps blinking back and forth, as well as the fact that I am within the acceptable limits. -Garland
  10. I thank you for that! Unfortunately, it still doesn't explain why my LOW/HIGH indicators are blinking green-orange. Any idea? -Garland
  11. Am I to assume that if one of the indicators on the scanning map links between green and yellow, it's teetering on its range? Furthermore, one out of to do you recommend for the low resolution and high resolution scanners? I can't seem to find anything in the documentation. -Garland
  12. Have you installed anything else? My guess would be that you have run out of memory or that one of your other mods is breaking something. -Garland
  13. Having said that, I don't want to take away at all the brilliance of your videos. Just because the tools exist doesn't mean they create the art for you. Artistry isn't just having the vision, it's also having the ability to use the tools to properly express your vision. -Garland
  14. I believe he uses a mod called KerbCam for the filming, which allows you to set a frame reference (i.e., your ship), and if you look closely, both of the Kerbals don't actually move at the same time. When they do, they are attached to ships that have MechJeb, doing the controlling, but that's not to say there isn't a lot of the piloting done by hand, which there is.
  15. Actually, one of the space shuttle missions to repair and upgrade the Hubble Telescope had something similar-ish. To replace various parts and circuit boards, they had to open up giant panels, and they have these massive hand-grab bars. Well, the astronauts could not get the panels closed, and after doing all of these hugely delicate replacement and upgrade procedures. Scientists and engineers are scratching their heads. Nobody knows what to do. Finally, the astronaut physically holding onto this bar, waits until there is a brief communication blackout, breaks the bar off of the door they are trying to close, the doors close perfectly, like it up tight, good to go. Job done. -Garland
  16. I did as you suggested and the problem still persists. I will try getting the archives again, just in case they were, somehow, corrupted. -Garland
  17. I guess it depends upon what kind of servicing you are referring to. Are you talking about physical manipulation of parts and modules or something that, say, delivers fuel? If that's the case, I would likely call it something along the lines of a support drone, but now I'm just splitting hairs. -Garland
  18. Hey, guys, So, I have started playing around with the S2 parts, toying around with trying to make a vertical launch space shuttle, but when I was fiddling with the cargo bay parts, I couldn't figure out how to actually put stuff within them. Am I missing an adapter of sorts? -Garland
  19. Yeah, I just double checked. I even tried launching from the launch pad and the runway, both of them having the same outcome. Is there a chance they could have gotten corrupted? I have no idea how, but since it's across all files. I will try one of mine, next.
  20. Hey, I was wondering, have you ever come across an instance where your vehicles just fell apart on the launch pad? Yesterday, I was playing with the Tadpole LV, managed to take it to Minmus, and today it won't even leave the launch pad. In fact, none of your vehicles seem to be staying together. Looking at them, it's almost as if the struts have become disconnected, even though they are still visible, i.e., not just a single point. The only difference between yesterday and today is the fact that I installed the newest version of MechJeb and a texture compression mod. Any ideas? -Garland
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