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Miro Beero
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Everything posted by Miro Beero
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SSTO1 = fail. Help please
Miro Beero replied to Miro Beero's topic in KSP1 Gameplay Questions and Tutorials
Success. I added an extra wing flap on the side near the front and got rid of all the extra wheels, and moved the 2 back wheels up to be with the Center of Mass. That's the big part I think I was missing. The wheels with the COM. Thanks all. -
SSTO1 = fail. Help please
Miro Beero replied to Miro Beero's topic in KSP1 Gameplay Questions and Tutorials
I actually would prefer to keep it on the runway longer for more speed, it just starts wobbling a lot. I think I am using the biggest wings it allows. So I now have to figure out how to merge a bunch of wings together or something. -
I cannot seem to figure out why my SSTO attempt keeps having trouble on the runway. I have FAR installed. The Center of Mass is right infront of Center of Weight, and directly behind is a center of thrust. I put on my SAS and still I have issues. I seem to get up to about 65 m / s and the whole thing starts to wobble like crazy on the runway (that's why I tried fixing that with all the wheels). Up until the point I clip a wing somewhere and the whole thing just destroys itself. What am I missing for takeoff here? http://imgur.com/a/HEHCm#0
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Thumbs up, +1
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Fake Plotting Marker
Miro Beero replied to Miro Beero's topic in KSP1 Suggestions & Development Discussion
That might be it. I will have to try it later and see how easy it is to use. -
What should the 1.0 trailer be like?
Miro Beero replied to FishInferno's topic in KSP1 Suggestions & Development Discussion
It should show voyager flying through space, and a kerbal finding it. -
Please allow me to right click on any surface of a planet and add a "landing marking" or something. It's very hard to land on some parts of a planet trying to get a temperature scan constantly flipping between Map Mode and chase mode to see if I'm landing "close enough" to the right spot to get a contract. Would be nice to be able to setup a fake "target" or something. So when in chase mode, you have something to visually aim for.
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Agree. Not because of the new features added, but with a lot of mods breaking after .24 like interstellar and never returning. Would be cool to do what Scott Manley could do if the versions allowed.
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Mission won't complete
Miro Beero replied to Miro Beero's topic in KSP1 Gameplay Questions and Tutorials
You guys are right. I never noticed that there was an orbital path (left to right or right to left). I'm travelling in the reverse direction, and I won't have enough fuel to reverse it all, as I have wasted it all trying to get it as exact as possible. Another flight launch it is! TY all! - - - Updated - - - If I were to convert this post into a suggestion, Your "Own" orbit should have the little thingies flyin around it to show what direction you are orbiting too. -
Jeb was testing a rover around the spaceport. He fell off it while it was in motion, started vibrating like crazy on the ground and then made the "Poof", as if he hit the ground on the moon at high impact. I wish I had it recorded as it was pretty funny.
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Does anyone else have issues with orbital missions that will not complete? My AP is 8,477,000 (wanted by mission is 8,484,221) My PA is 8,275,000 (Wanted is 8,270,000) https://imgur.com/a/kPiG3#1 I cannot get it to complete the mission. What are my options other than cancelling the mission and taking a hit? Is there a way to edit the file to give it a 'complete' status so I can get my $$$ ?
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Technically the only thing some of us will have to do is to remove DRE and FAR. IF both are taken care of in the next release. "IF".
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You missed an item in the list. All our current save games and mods are going to break.
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I spin the ship before hitting spacebar. Centrifugal force pushes them out vs just down.
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Key X should also kill all Time Warp
Miro Beero replied to Miro Beero's topic in KSP1 Suggestions & Development Discussion
I am basically asking for a "Full Stop" on warp just like there is an X button for throttle stop. - - - Updated - - - It doesn't let me do a warp while I am burning. Or is that just for Ion warp? -
I find myself time warping to get to a certain point in orbit and then clicking quick with the mouse to kill time warp. (I know about kerbal alarm clock). But since the X key does really nothing during a time warp, perhaps it should be the one killing time warp itself if time warp is enabled. Cheers'
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Why can I see random orbits in my Tracking Station that have names such as "Rockomax Conglomerate"?
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Staging View Heading
Miro Beero replied to terpcj's topic in KSP1 Suggestions & Development Discussion
Ya I like this idea. I find myself wobbling the lander trying to figure out which way I have to go. Would be nice to click the "mouse" somewhere on the surface in the direction I want to go, and have a new navball marker display. -
Got this for Christmas this year.
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I actually didn't realize the message box said .03 I should RTFS
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Launch Pad cannot support vessels heavier than 18T Here is 18T exact ship. So technically the Launch pad may only support ships UNDER 18T