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Miro Beero

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Everything posted by Miro Beero

  1. I'll have to download that tonight and give it a try. Seems exactly what I am looking for. ty
  2. I was really hoping the science center within KSP would somehow reveal that. Kinda dumb I have to maintain a spreadsheet. Hoping .90 has an adjustment to this.
  3. Is there a way to find out what science I am missing from a planet or biome?
  4. I run on a i5 2 ghz laptop machine with 4 gigs of ram. No issues.
  5. How did you get interstellar working with .25?
  6. munseeker, You are right. I must have kept missing with the left click to get the eva/transfer window. I'm so use to right clicking now. My apologies.
  7. CHASE!!!! That is what I was missing. I have never used chase. I have always rotated my craft manually so the nav ball "land" matches with the horizon I see. Then my "up-down-left-right" (jkli) matches up. Chase did the trick - that is what I was looking for. Otherwise I was all over the place trying (not) to use the navball, and just this mod. many thanks all. M.
  8. I can dock without the docking port mod. Is the docking port suppose to align you properly so that J goes left and L goes right ? Or that's still manually like I have been doing. I "Know" I can click the letter J and see what happens and click L and see what happens. I thought the Mod got rid of all that and it just showed you which way thrust.
  9. I can't quite figure out something about this mod. Once I rotate the ship so the little thingy-ma-bober is 90 degrees on the top in the middle of the screen, and I also have the big target in the middle of the crosshairs. How do I know if I push the "J" key with monopropellant, if I will be flying left or right? Before I got a docking port, I use to make sure I rotate my ship relative to the orbital body and make sure that the sky matches the sky. I find myself with the docking port flying by constantly as I cant seem to figure out which way to 'push' with JKLI buttons. I hope this makes sense.
  10. I do not accept your accomplishment. Your image has your jet over Kerbin ;-) -Joking.
  11. No, I just have TAC installed. I built a rocket and attached the Geenhouse with a few other modules (building a modular space base/station). You can assign a crew member but when you go launch the crew member is gone. Hope that helps.
  12. I added a crew member into the Munseeker Greenhouse MK1 TAC, but I cant seem to get the crew member out. How do I do that? Thanks.
  13. How do you wait for a proper window to fly to another planet? What happens if one person needs to speed up time and the other does not? What happens if two people want to launch at the same time? ...list goes on.
  14. Make a Rover or a ship with landing struts. Land it on Kerbin a few feet away from the space station. Select that ship, and now time warp to max. Time should fly right by.
  15. You can speak and write your native tongue + mine (English). I cannot say the same about myself. Speaking a language and especially reading and writing it takes skill. So in this case, you should not be apologizing to us. It really should be the other way around. So back to you, Je suis désolé, je ne l'ai pas appris le français comme vous avez appris l'anglais. (Thank you google translate)
  16. The title of this mod should still say IMO 24.99999 and not be .25 until that fix goes in. It confuses some of us in the masses where we will keep asking the same questions over and over again.
  17. Think of it as opening the airlock and being sucked into space :-)
  18. I am playing on super hard mode and if I tried to land here, I would have been broke. So I quickly took a picture and took note of the co-ordinates. (If there is an easier way to take co-ordinates please let me know) It almost looks like a river or something on Minmus. Unless its just a texture blip. Take note under my red drawn line and my arrows ...it was pretty long.
  19. Each icon has a greyish box with transparency of lets say 90% on it. If you do not actually click on the icon and miss-click, meaning you click within the red outlined, it exits on you.
  20. It happens all the time to me. Can you stop the parts scroll from going all the way to the top and overlapping the "exit" button. You mouse over the part beside the X and you actually click the exit button. If the part list can stop loading around the line or under. Cheers' Miro
  21. Hows: Beginning of the end? :-) Maybe the solution is to somehow get an old version of Kerbal and keep that version. Like Scott Manley did.
  22. Not right away. But in the long run it would. Think of my initial post/idea this way. If they have a so called road map of what they want to work on, then the workers they currently have hired are there for the road map. Let the crowdfund hire new staff and put the things they never considered in for a roadmap, but (as a gamer) they would think it would be cool to be in the game. Here we are in a bit of agreement. So look, you have 2 bux for textures already ;-)
  23. I always thought that you want to release the drone chute as quick as possible to start slowing down the ship. Then when it reaches the 500m it will fully deploy.
  24. I propose this.... You become the ship you want to "cheat on". In Map Mode you right click on a sat where you want to "Cheat From". And you queue this up in a "list". You go back to Space Center ( So now everything is on the rails) and then you click a little execute button that becomes visible in the list. Make it so #1 :-) I'm just glad its on the list somewhere. Thanks, and Cheers'
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