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Miro Beero

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Everything posted by Miro Beero

  1. I cannot figure out for the life of me what I am doing wrong. I have DRE and FAR installed. I made a simple rocket. 1 Command Pod MK1 Ontop of that and Mk16 Parachute Under the command pod, 2x FL-T400 Fuel Tanks Attach 3 AV-T1 Winglets Finally the Engine LV-T30 Liquid Fuel Engine. Bring this up into a sub orbital flight and then let it fall back down. No matter what my max altitude is, or the angle I come in at, I survive the heat re-entry, but when I release the MK16 Parachute, it fails. It says "chute failure excessive heat". I make sure I climb straight up until 10k feet and then I go to a 45 degree angle till I reach the altitude I want. I try to deploy it at 23000m, 15000m and always the same result. I press the space bar and my chute automatically turns red. Pressing f3 always says its due to heat. What temperature should the parachute be before you deploy it? I have noticed if I wait till its like 30 degrees it is fine. But by that point I am at 8000m.
  2. I thought of an addition to RemoteTech that (IMO) would make RemoteTech a bit more fun for people like me. Here is my current problem. I am in no way a hard core gamer but when I do have time for an hour or so, I go play KSP. Here is my problem: I setup a satellite network around a planet. I eyeball it as best I can so they match up orbits and are on the same plane. (When in fact they are not.). The problem I have, is that I have done the hard work in setting up the network, and making sure the right sats talk to the right sats, but as I actually send out my other probes to the other orbitals, the network starts falling apart. A meter off here, a km off there and the orbits are no longer making a nice box around a planet, but they have all ended up on one side of the planet. I find myself playing kerbal and going back to "fix" the satellite on rails more than me actually playing kerbal. What I would like to have the option is to somehow be able to click on another satellite's as a target to make sure that I infact have achieved the same plane/orbit/cirumfrence...whatever. OR...when I get really really close to an orbit of a satellite I have picked, to have a little "cheat" button so I can click it and it will actually adjust my orbit to exactly match the other sats orbit. That way once its on rails, its a done deal. Maybe its cheating, maybe its not. I just am getting a bit annoyed of always having to go back an re-aligning satellites, when the only reason I have to do this, is that there really is no way to exactly match up the orbits of 2 objects within the game. Just a thought.
  3. Since I bought the game for a price that I consider a bargain, I was trying to come up with a 'win win' from a point of view that no matter what they add to the game right now on "their roadmap" I will not pay a dime for it. I guess the main calculation for squad is that how many "New" customers will purchase the game when they reach 1.0 vs how many Kerbal fans will keep playing the game for the content squad wants to add (as the current customers do not add any value into the pocketbook anymore)?
  4. If there was a list maintained by kerbalspaceprogram.com that had all the things that people think should go into Kerbal and become part of the standard. Example: Full Kethane pack Some Kind of Tac Life Support FAR DRE Interstellar KAS Clouds/Textures/Cities and lights Alarm Clock ... and so on (whatever they are...) Now imagine that they put a price tag beside some of those items for a speedy development. Would you crowd fund $1.00 towards an item to get it moving? I think I am just tired of mods breaking each time there is a new update. I've paid my 15 bux for this game through steam, but I am willing to throw a dollar here and there if it means to add new content to games that the community agrees should be there. What would the above cost me even at a dollar? like $8-$10? Peanuts. So would you ? If it existed?
  5. Lets pretend I like to play Kerbal with somewhat a plug and play idea. Put files in gamedata = voila. How do I remove treeloader? From what I see here, technically from .25 and on interstellar is over until this guy who wrote it who apparently has the rights to it puts out a patch. Right?
  6. But from what I am reading in prior replies, if the treeloader is broken, then you have no way of getting to the parts to purchase/research the tree nodes - correct? You actually have to go edit a config file yourself to unlock those nodes or something like that.
  7. I'm missing something... why does this mode have the title: [0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13 where the [0.25] is listed?...shouldn't the [x.xx] be the last version its compatible with?
  8. Has anyone tried this with the latest .25? I setup my tech tree with "Intersteller" tree. When I research a node, the rest of the tree does not show till you leave and go back in. (Nothing crazy - but just a small glitch).
  9. I see that Scott Manley is playing .25 Should Steam have updated my version already? I am still on .24?
  10. If someone can have a look at my post here: http://forum.kerbalspaceprogram.com/threads/91371-Help-with-Remote-Tech-2 I cannot get remottech2 enabled and working. Much appreciated, thanks.
  11. How does this mod work with the RemoteTech2 mod? http://forum.kerbalspaceprogram.com/threads/83305-Development-Resumed-RemoteTech-2 If I have to create a network of satellites, can anyone break at any time once everything has been setup? Or does it only break ships you are "currently flying" ?
  12. how are you guys playing with kas on .24.2 ? It tells me its not compatible with my version? Or did you all just stay on version .23 ? Thanks,
  13. I am not sure what I am reading in this post... Is kethane still supported for .24 or its being discontinued. It tells me its not a valid mod when I load up .24 but the game seems to run just fine. Thanks,
  14. Do you guys use the kethane pack to refuel your stations, or do you lug all your fuel all the time to your stations from kerbal?
  15. Anything that gets you the science modules first. So that and electric so you can make a satellite and blast it off for sending data back to kerbal.
  16. It seems my update to my ongoing game has converted my "Science Mode" game to a "Career" mode game. Is there anyway to get it flipped back to a Science Mode game? Id rather have infinite money building things I want to build, then to run odd ball missions. I do not want to start a new save as I have all my 'flags' and ships floating in space. (Not to mention lost kerbals). I have been playing 1 shot 1 death and no resaves for quite a while.
  17. You do realize that this game is still under development right? That's why you bought the game at its low discounted price. -To accept some bugs (good or bad) and to be able to play early.
  18. There should be a way to map the biomes on a planet or a moon with satellites. 1. A use for satellites 2. Kerbals would have a place to land. Example Mission: Bring back a surface sample from BiomeA on Planet B. Meaning you need to first map out the PlanetB, before you send out a manned missions to get what you need. Just a thought.
  19. I kinda consider that like saving and loading. Once I am happy with a design, its a 1 shot deal - "mun or bust". Good point though - if you consider that "skunkworks"
  20. Just a couple things I don't fully understand or wish could change in Kerbal - First Contract. 1. When you have a mission to test a part. Show a picture of the part, and display if you have it researched yet. I don't know the parts by their name, I know them by their picture. I find myself hopping between the hanger and the research building just seeing if I have the part available writing stuff down on a paper. 2. The mission window is super small. Somehow allow this window to be open in every other main screen. This even includes a quick popup to be pulled up in the hanger, so I remember what I am building towards. Pen and Paper method now. 3. There should be a way to "Test" out a rocket ship before you put a Kerbal into it, but without burning your money. I find I want to play in a bit of a 'hard mode' building with cash and with real lives of Kerbals, but I find myself loading and reloading during launch so I can build a ship correctly. There should be like a "TestRocket" facility or button from the hanger where one can just test the design built. Otherwise your expected to build a rocket to get into orbit perfect the first time. (not great for newbs). I do not mind if there is no load / reload, but I just want to test out some things on the launch pad first. Otherwise I burn a lot of money for 'skunkworks' kind of work. 4. I still don't get what you do when you suddenly have no money (right at the start) when you blow up one of your ships. How do you get more money - no new contracts showed up and I had no money to do a simple mission. So I had to pick "launch to the moon" to get the pre-funding and then go for the small missions. 5. Is there a way so the no-name kerbals are in line to die first? 6. The tech tree should first start you off with satellites, and then manned missions. ===== I find myself playing the science mode vs the contract mode mostly because of #3. Still a great game though! Comments?
  21. Too bad life support and some kind of electrical system is not part of the main KSP. Would be cool, that the more science you get, the more "life support" and "electrical" you get. You would start off with so little life support and so little electrical system, that you would be forced to use satellites to go to all the moons and planets to build some a bit of science first, prior to sending a manned craft. The directional satellite mod would work the same way. Range would increase as more science you get. Either way... game still rocks.
  22. This would all depend on the stupidity of the kerbal :-p
  23. +1 = Yes! Sometimes the transfer just takes forever.
  24. Would be nice to do this: Dock to ship "A" with ship "B". Now tell ship "B" to transfer all fuel from one canister into ship "A". If you want to make it hard - make it uneven... But lately when building large ships in space, its very choppy to have to click on each individual fuel tank to refuel it. Would be nice to be able to get the fuel up there and then just push it to the other ship. M.
  25. I will try the windows movie maker first -and then see if it does the trick and move on to another app if it doesn't. ty
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