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astronutkhillips

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Everything posted by astronutkhillips

  1. So it is gone as of 0.19. Alas, I had a mission in mind. I was going to go grab that monolith and bring it back to KSC for study.
  2. There is a thread in general about the magic boulder maybe being missing. http://forum.kerbalspaceprogram.com/showthread.php/31546-Magic-Boulder-Removed I was curious so I used some plugin mojo to dump all the CelestialBodies from 0.19 (oldest version I have) and did not find anything that fits the description of the magic boulder. All the other easter eggs are clearly there, monoliths, face, ufos even the smiley face. So either A. I am missing it or B. it was removed between 0.18 and 0.19. Or C. Could it be a Vessel spawned by some event, like entering Ikes SOI. But I know of no other object in the game like that. Did anyone ever look into this? I hear find conflicting reports of hyperedit being able to see it?
  3. That probably a result of the way the fix works. I might be able to fix it, but if its a minor issue it would be better to wait for an official release. No idea why the part textures would be different. I used the "fixed" set of 0.20.0 parts from this thread (shortly after 0.20.0 came out), maybe they didn't include all the textures.
  4. I put a new version on GitHub. I'll remove it once there is an official version. http://tinyurl.com/DRobotics To download click where it says "View Raw".
  5. It looks to me like the empty strings are intended by the plugin but the engine now reports it as an error. I just wrapped Input.GetKey() thus: public bool wrapGetKey(string n) { if (n != "") return Input.GetKey(n); else return false; }
  6. Servos controls work as far as I can tell.
  7. Hey Gilirn, how does it feel two be one of the only two guys who have 0.20 and working DR (for the moment).
  8. Jeepers... that is creepy! The thing has been broken forever and we both fix it with in 20min of each other. Nice job! Mine is more or less the same fix. It's easy once you spend hours debugging it. LOL. I also had found a problem with undefined keys that I needed to fix. Maybe because I split out the MJ crap same as you (90% of the code went bye-bye). Did you check the log to see if you are getting any spam about undefined keys?
  9. Yup. As I thought it wasn't that broken. Just mildly sprained. I cleared away all the fat and DR is wheezing back to life. But I am just a quack plugin coder and I have never actually used the thing. Its almost surely broke somewhere but at least the core vitals are working as far as I can tell. Is there somewhere I can put this up without the whole rigamarole of setting up a spaceport or github. I am NOT taking this plugin over. This is just a band-aid until r4m0n does an official release.
  10. I was going to see if I could fix this plugin. Looking at the source it seems to be a small part of an old mechjeb plugin. Anyone know why that is?
  11. My guess is the upcoming KSP patch will fix most of the incompatibility problems with this plugin.
  12. Just add the other .cs files to the command line: csc /r:UnityEngine.dll /r:Assembly-CSharp.dll /t:library /out:myfile.dll filename.cs otherfile.cs someotherfile.cs But, yes, use visual studio express. It is a lot easier.
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